Game Code Update - REV2 Junk Yard

Game Code Update - REV2 Junk Yard
    Code: ES-JY-REV2
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    Untitled Document

    ANNOUNCING: NEW FOR 2020! Updated Game Roms - Under license from Williams Electronics Games, Inc and Planetary Pinball Supply.

    As part of Planetary Pinball Supply, Inc. License with WMS, we have received approved to make available modified game code via EPROMS that PPS as well as a number of other AUTHORIZED suppliers have available.

    This is done in collaboration with Soren Worre, who is a talented software developer who is fixing original game flaws or adding enhancements to improve the overall game play.

    Note, that PLEASE support this effort as we have setup a number of authorized suppliers. If we have people selling this without authorization or distributing binary files (both of which are a violation of copyright as well as WMS licensing agreements), then we may stop this activity. We are planning enhancements to many games, and support within the pinball community will help fund Soren so he is motivated to continue.

    The following suppliers are authorized - you can verify as these EPROMS will ONLY have a BLUE serial numbered hologram on them - without these they are counterfeit, and please contact PPS in that case!

    - Matt's Basement Arcade
    - Classic Arcades
    - Action Pinball
    - Astill Amusements
    - (Soren Worre)
    - Planetary Pinball

    Here is the Update for JUNK YARD - Enjoy!


    EPROM Jumper Settings for U6 W1 W2


    Junk Yard
    Revision 2.0
    31 October 2020


    Game software

    Junk Yard G11 game ROM rev 2.0.rom
    SHA1: 37C756807C934C1B4461B09FCC4D433DC9237CEA



    Changes designed and implemented by Soren Worre.

    Based on the revision 1.2 software released in 1996 by Williams Electronics Games Inc.

    The author would like to thank the designers of this pinball machine.



    The video modes in the game are toned down.
    For better flow of the game and because video mode was too easy to repeat playing.
    The huge scoring potential of the Super skill shot now limited.
    The under exposed Time machine mode (in competition play) can now be played more than once per game.
    Two new feature adjustments.


    Better suitable for competition play.
    Much more enjoyable without the overly exposed video modes.
    The Time machine feature is more into play.

    Detailed changes description

    Reference to the 1.2 revision.

    New feature adjustment A.2 18 "Time machine per mode completion". Options: "Yes" and "No".
    - "Yes": Completing an Adventure mode will light Time machine.
    - "No": As rev. 1.2.

    Default: "Yes".

    New feature adjustment A.2 19 "Super skill shot". Options: "Standard", "Moderate" and "Disable".
    - "Standard": As rev. 1.2. Super skill shot offers up to 10 shots for at total of 13.75M points.
    - "Moderate": Super skill shot offers up to 3 shots for at total of 1.5M points.
    - "Disable": Super skill shot is never offered as one of the plunge awards.

    Default: "Standard".

    When Tournament play selected: Time machine modes will follow a sequence ordered by date. Player individual.
    - The mamushka
    - Move your car
    - Saucer attack
    - Knight mission

    The sequence will repeat.

    Qualify DOG video mode (Spot DOG) is removed from the plunge awards.

    Start DOG video mode (Run from Spike/Save the girl) is removed from the Magic bus awards.
    Big points replaces the DOG video mode in the Tournament play sequence.

    When a DOG video mode is played, no further DOG video modes can be qualified on the DOG ramp on the same ball-in-play.

    The DOG objective will remain non-timed.

    New DMD texts for when a DOG completion is awarding bonus-x increment or points only.

    Bonus-x does not carry cross balls.

    Adjustment A.1 21 "Language" is limited to "English".

    Adjustment A.1 28 "Min. vol override" defaults to “Yes”.



    Assembling the Toaster gun will always qualify Save the girl.

    Time machine modes qualified cannot be stacked.

    The mode Air tactical combat will take precedence over the Crane, which will stay down during the mode running.
    This may be inconvenient and seem buggy, if Multiball is lit. Or multiball is started (via sneak-in).
    The DMD "Shoot the crane" is ambiguous. It can both mean shooting the wrecking ball into the cars. And the lane behind the wrecking ball.
    Shooting the wrecking ball into the cars during multiball will not award the jackpot. Contrary to what the DMD "says".
    However, Air tactical combat will award the player a score similar to a jackpot.


    Sound board software

    To be installed with sound board software rev. L-1.

    S2 SHA1: DB949D49560A26FC280CD9E746AA99DFAFBD6DAA
    S3 SHA1: 335013EBE08D34A24B0B472C6D5F042E455FACEE
    S4 SHA1: 62AEE2685C0AE4BC1DF8E4A4515CA34A078C72AD
    S5 SHA1: 1D02A388B43D3863030E01BF567F30337D37B2E8



    Copyright 1996, 2020 Williams Electronics Games Inc. & Planetary Pinball Supply Inc. All Rights Reserved.

    The software is provided as-is, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.

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