485
•
POWER SUPPLY (Con't.)
MASTER DISPLAY
Pin Wire Color
Function
Pin Wire Color
Function
3P4 - LAMP
&
SOLENOID POWER BUS
4P2 - MASTER DISPLAY PLAYER #2
I
Black
Ground
I
White-Black
Cathode Keep Alive
2 Black
Ground
2 Red-Black
Units
3 Black
Ground
3 Red-Brown
10's
4 Black
Ground
4 Red-Orange
100's
5 Blue
Lamp B+ (+16 VDC)
5 Red-Yellow
1000's
6 Blue
Lamp B+ (+ 16 VDC)
6 Yellow
~} Segments
7
Blue
Lamp B+
(+
16 VDC)
7
Green
8 Blue
LampB+ (+16VDC)
8 Orange
9 Black
Ground
9
N/C
Key
10 Black
Ground
10 Violet
f}segmenlS
II
Black
Ground
II
Blue
12 Black
Ground
12 Red
13 Brown
3P5 - DISPLAY POWER BUS
14 Red-Green
10,000's
I
Black
Ground
15 Red-Blue
100,000's
2
N/C
Not Used
3
Orange
&
Wht-Blk -100 VDC
4P3 - MASTER DISPLAY PLAYER #3
4
Brown
+ 100 VDC
I
White-Black
Cathode Keep Alive
5
Key
Key
2 Orange- Yellow 100's
6
Gray
Logic B+ (+ 5 VDC)
3 Orange-Green
1000's
4
N/C
Key
3P6 - LOGIC POWER BUS
5 Orange-Blue
10,000's
1
N/C
Not Used
6 Orange- Violet
100,000's
e
2
N/C
Not Used
8 Orange-Brown
Units
3
N/C
Not Used
9 Brown
a
4
N/C
Not Used
10 Red
b
5 Key
Key
II
Blue
f
6 Gray- White
Logic B+ (+
I
2 V
12 Violet
g Segments
Un-regulated)
13 Orange
c
7
Gray
Logic B+ (+ 5 VDC)
14 Green
e
8 Gray
Logic B+ (+ 5 VDC)
15 Yellow
d
9 Gray
Logic B+ (+5 VDC)
10 Gray
Logic B+ (+5 VDC)
4P4 - MASTER DISPLAY #4
11 Black
Ground
I
Yellow
d
12 Black
Ground
2 Green
e
13 Black
Ground
3 Orange
c
14 Black
Ground
4 Violet
g Segments
15 Black
Ground
5 Blue
f
MASTER DISPLAY
6 Red
b
7 Brown
a
8 Yellow- Brown
Units
4Pl - MASTER DISPLAY PLAYER #1
9 Yellow-Red
10's
1 Brown-Black
Units
10 Yellow-Orange
100's
2 Brown-Red
10's
II
N/C
Key
3 Brown-Orange
100's
12 Yellow-Green
1000's
4 Brown- Yellow 1,000's
13 Yellow-Blue
10,000's
5 Brown-Green
10,000's
14 Yellow- Violet
100,000's
6
N/C
Key
15 White-Black
Cathode Keep Alive
7
Brown-Blue
100,000's
8 Brown
a
e
9 Red
b
10 Blue
f
11 Violet
g Segments
12 Orange
c
13 Green
e
14 Yellow
d
15 White-Black
Cathode Keep Alive
31