Page 30 - Phoenix

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DRIVER BOARD
(con't)
DRIVER BOARD
(con't)
Pin Wire Color
Function
Pin Wire Color
Function
e
2P7 - LAMP ROW DRIVE
2P12 - SPECIAL SOLENOIDS DRIVE
1
Red-Brown
Lamp Row
#
1
I
Orange- Violet
Right Flipper Enable
2
Red-Black
Lamp Row
#
2
2
Orange-Gray
Left Flipper Enable
3
Red-Orange
Lamp Row
#
3
3
Blue-Orange
Right Jet Bumper Coil (19)
4
Red-Yellow
Lamp Row
#
4
4
Blue-Red
Center Jet Bumper Coil ( 18)
5
Red-Green
Lamp Row
#
5
5
Key
Key
6
Red-Blue
Lamp Row
#
6
6
Blue-Yellow
Left Kicker Coil (20)
7
Key
Key
7
Blue-Brown
Left Jeft Bumper Coil (17)
8
Red-Gray
Lamp Row
#
8
8
Blue-Green
Right Kicker Coil (21)
9
Red-Violet
Lamp Row
#
7
9
Blue-Black
Not Used (22)
2P8 - LOGIC POWER BUS INPUT
2P13 - SPECIAL SWITCH INPUTS
1
Black
Logic Ground
1
Key
Key
2
Black
Logic Ground
2
Orange-Black
Right Jet Bumper Switch
3
Black
Logic Ground
3
Orange-Red
Center Jet Bumper Switch
4
Black
Logic Ground
4
Orange- Yellow Left Kicker Switch
5
Key
Key
5
Orange-Brown
Left Jet Bumper Switch
6
Gray
Logic B+ (+5 VDC)
6
N/C
Not Used
7
Gray
Logic B+ (+5 VDC)
7
N/C
Not Used
8
Gray
Logic B+ (+ 5 VDC)
8
Orange-Green
Right Kicker Switch
9
Gray
Logic B+ (+5 VDC)
9
Orange-Blue
Not Used
2P9 - CABINET SOLENOIDS DRIVE
POWER SUPPLY
1
Brown-Orange
1,000 Point Sound (11)
3Pl - POWER BUS INPUTS
2
Brown- Yellow 10,000 Point Sound (12)
I
Violet
Lamps (+ 18 VDC)
3
Brown-Green
Sound Alternator
( 13)
2 Orange
Solenoids (+ 28 VDC)
4
Brown-Blue
Not Used (15)
3
N/C
Not Used
5
Brown -Violet
Credit Knocker (14)
4 White
90 VAC
6
Brown-Gray
Coin Lockout (16)
5
N/C
Not Used
7
Brown-Red
100 Point Sound (10)
6
N/C
Not Used
8
Key
Key
7
N/C
Not Used
9
Brown-Black
10 Point Sound (9)
8
N/C
Not Used
9 White
90 VAC
2PIO - SOLENOID GROUNDS
10 Gray
18.7VAC
I
Black
Solenoid Ground
11 Gray
18.7VAC
2
Black
Solenoid Ground
12 Gray-White
18.7 VAC C.T.
3
Black
Solenoid Ground
4
Black
Solenoid Ground
3P2 - POWER BUS INPUTS
5
Key
Key
1
N/C
Not Used
6
N/C
Not Used
2
N/C
Not Used
7
Black
Solenoid Ground
3
Black
Solenoid Rect.
8
Black
Solenoid Ground
4
N/C
Not Used
9
Black
Solenoid Ground
5
N/C
Not Used
6
Black
Lamp Rect.
2Pll - PLAYFIELD SOLENOIDS DRIVE
I
Gray-Black
Not Used (8)
3P3 - SOLENOID POWER BUS
2
Gray- Violet
Right Center Drop Target
1
N/C
Not Used
Reset (7)
2
N/C
Not Used
3
Gray-Blue
Right Bank, Bottom Drop
3
Black
Ground
Targets Reset
4
N/C
Not Used
4
Gray-Brown
Ball Release (1)
5
N/C
Not Used
5
Gray-Red
Left Center Drop Target Reset (2)
6
Red
Solenoid B+ (+28 VDC)
6
Key
Key
7
Red
Solenoid B+ (+28 VDC)
7
Gray-Orange
Left Bank, Bottom Drop
8
N/C
Not Used
e
Targets Reset (3)
9
Key
Key
8
Gray- Yellow
Left Bank, Top Drop Targets
Reset (4)
NOTE: Number in parentheses ( ) in 2P9, 2Pll,
and
9
Gray-Green
Right Bank, Top Drop Targets
2Pl2 function column is the solenoid number
Reset (5)
readout during test 02.
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