GAME ADJUSTMENT PROCEDURE
(Continued)
4 5 LITE EX. BALL
at
The operator can choose (via the Credit button) the degree of difficulty for lighting the Extra Ball
lamp from the flashing Bonus Multiplier lamp. The range of this setting is
2X
(Liberal) through
7X
(Conservative), and
NO X,
to disable this feature.
46 LITE SPECIAL in
The operator can choose (via the Credit button) the degree of diffiiculty necessary to obtain the
Special award.
This adjustment controls how many lighted Court Jester Bells are required to
light the SPECIAL lamp. The range of this setting is from 1
BELL
(Liberal) through 5
BELLS
(Conservative ).
47 EXTRA BALL PERCENT
The operator can choose (via the Credit button) the percentage value for all Extra Balls. The
range of this adjustment setting is
Enabled
1% (Conservative) through 99% (Extremely Liberal).
(At 1%, any average of 1 Extra Ball will be awarded for each 100 games; at 99%, 99 Extra Balls
will be awarded during 100 games.) This adjustment can also stop the Draw Poker feature from
awarding Extra Balls, via a setting of
a
(Ott).
48 SPECIAL PERCENT
The operator can choose (via the Credit button) the percentage value for all Specials. The
range of this adjustment setting is
Enabled
1% (Conservative) through 99% (Extremely Liberal).
(At 1
%.
any average 01 1 Special will be awarded tor each 100 games; at 99%, 99 Specials will
be awarded during
100
games.) This adjustment can also stop the Draw Poker feature from
awarding Specials, via a setting of
0 (Ott).
49 Custom Message
The operator can choose (via the Credit button) whether to display a message during the Attract
Mode. (When display of a message is selected, the operator can either utilize the message
provided or change the message.) Three choices are available:
1 -
Display a message during the Attract Mode. The Player 4 display shows this choice as
ON. The 3-line message provided is:
DOUBLE YER SCORE ... AND SO MUCH MORE ... WITH JOKERZ.
2 - Do NOT display a message during the Attract Mode. (Player 4 shows OFF.)
3 -
The Player 4 display shows this choice as CHANGE. The operator can enter a special
("custom") message, as follows:
A. Press ADVANCE once.
The operator can now enter as many as three
14-character lines for display during the Attract Mode.
B. Use the fHpper button(s) to select each message character (alphabet, numbers,
and special symbols are available).
In case of error, enter a "back arrow" (just
before "space") to correct, followed by correct character.
For a period after any
letter, use letters with periods (following the special symbols).
The entire
character set is the following:
AB C 0 E FG H I
J
KLM NOPQR ST U VWXYZO 123456789<;>?
-/*'
A. B. C. D. E. F. G. H. I.
J.
K. L. M. N. O. P.
Q.
R. S. T. U. V. W. X. Y. Z,_
C. Move to the next character via the Credit button. The game program does not
allow entirely blank lines to be displayed.
JOKERZ 20
- - - - -- - - - - - -- - - ~ -.- .- -
- - ~.
- -