Page 25 - Jokerz

Basic HTML Version

GAME ADJUSTMENT PROCEDURE
(Continued)
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50 DISPLAY AU 01 - 04
The operator can choose (via the Credit button) how to display the coinage audit information,
Au 01 - 04_ No information is lost: it remains stored in the CPU memory. The information is now
available for readout via the player score displays. Three choices are available:
Yes
Both the audit text (slot identification) and the value is displayed.
Value -
Only the value is displayed.
No
NO display occurs.
51 CONSOL.
TIME
The operator can choose (via the Credit button) the lower limit of game time. On the last ball,
jf
a
player has not reached this 'game time' period, a form of consolation play becomes effective to
encourage players to continue playing. For JOKERZ, an Extra Ball lamp will turn on to allow the
player a chance to obtain an Extra Ball. The range of this setting is
Off
(Extra Ball lamp is not lit,
because there is no minimum game time limit); 1
second
(Conservative) through 99
seconds
(Liberal). NOTE: A suggested time value for this adjustment is 1/3 the desired game time.
52 BACKGROUND VOLUME
The operator can choose (via the Credit button) how loud the Background Tune will play. The
range of this setting is 00 (Loudest) through 15 (Softest). NOTE: This setting does NOT affect
the loudness of the game sound effects. The Factory Setting is 06.
53 - 58 Not Used in USA Games (Refer to Game Adjustments for German Games)
SIP'IEC~Al PRIESET AIDJIlJISTMIENTS CAIlJIT~ON
Adjustments 53 through 66 are Special Preset Adjustments to enable the operator to perform the
setting of multiple adjustments at once. They permit the operator to: (1) either modify a game for a
specific area (for example, USA coinage settings, Ad 56 through 58, or special German coinage
settings, Ad 53 thro ug h 58) (2) change a group of adjustments to conform with laws of certain
localities (Ad 59 through 61); and (3) to change the degree of difficulty of game play (Ad 62 through
66). A list of the preceding individual Adjustments affected accompanies each of these Special
Preset Adjustments.
Whenever the operator chooses to use any Special Preset Adjustment, the
operator can later access any or all of the individual
Adjustments affected by that Special
Adjustment for subsequent changes.
A similar technique is recommended in the event of error or uncertainty concerning any Special
Preset Adjustment, after the operator selects it: The operator can restore the factory setting of
each individual Adjustment, then select the desired Special Preset Adjustment, and then return to
any of the preceding individual adjustments to determine whether use of the Special Adjustment
has had the desired effect.
The Backbox displays for each Special Preset Adjustment ind icate whether the operator has
selected it, by identifying the Adjustment in the Player 1 and 2 displays
by
name and the selection
choice of NO, meaning Not Selected (this is the Factory Setting), or YES, meaning Selected, in the
Player 4 display.
Operator installation of the 'selected'
Preset Adjustment occurs by using the
Credit button to choose YES and then pressing the ADVANCE switch. The displays then show the
name of the Adjustment again, with DONE to show that the installation is now in effect.
Note that. when an operator installs any of the Special Preset Adjustments,
Adjustment Items
uSing the automatic adjust feature of the game program reset to the auto adjust value listed for that
Adjustment Item.
JOKERZ 21