GAME ADJUSTMENT PROCEDURE
(Continued)
38 EX. BALL MEMORY
The operator can choose (via the Credit button) whether the four Extra Ball lamps (Left and right
Return and Out Lanes) are stored in memory for 'next ball' play. The choices are:
Yes -
(Liberal) Any lit Ex. Ball lamps are stored in memory for recall during player's next ball.
No -
(Conservative) Lamps are Off at each ball start.
39 NEXT GAME MEMORY
The operator can choose (via the Credit button) whether certain Game Adjustment features
remain at their progressive levels of difficulty for 'next game' play. The choices are:
Yes -
Awarding of any credits from game play is stored in memory; slightly more difficulty in
game play is automatically provided by the game program for 'next game' play.
No -
Each game begins with an identical level of difficulty in game play.
4
a
SUIT MEMORY
The operator can choose (via the Credit button) whether the lighted Card Suit (Hearts - Spades -
Clubs - Diamonds) lamps are stored in memory for recall during later play. NOTE: This
adjustment option affects the awarding of the JACKPOT. The choices are:
Yes -
(Liberal) Any lit Suit lamps are stored in memory for recall during player's next ball.
1M Ball .
Lamps are off at the end of a ball.
No .
(Conservative) Lamps are Off at the end of Multi-Ball™ play.
41 DROP TARGET MEMORY
The operator can choose (via the Credit button) whether the lighted drop target '1 Million' lamps
are stored in memory for 'next ball' play. NOTE: The setting affects the award of the '1 Million'
shot. The choices are:
Yes -
(Liberal) Any lit 1 Million lamps are stored in memory for recall during player's next ball.
No -
(Conservative) Lamps are Off at the start of each ball.
42 MUL TI-BALUM DIFFICU LTY
The operator can select (via the Credit button) the degree of difficulty to reach Multi· Ball™ play.
NOTE: This adjustment affects award of the JACKPOT and the Playfield Double Score features.
The choices are:
Easy -
(Liberal) "Locks" (balls locked in kickbigs) are saved from game to game.
Medium -
"Locks" are cleared at the end of each game.
Hard -
The Ramp lowers itself at the end of each ball's play.
43 JACKPOT DIFFICULTY
The operator can select (via the Credit button) the degree of difficulty to light the Suit lamps
during Multi-Ball™ play.
NOTE: This adjustment affects award of the JACKPOT and the
Playfield Double Score feature. The choices are:
Easy -
(Liberal) The Ramp is always up during Multi-Ball™ play."
Medium -
The Ramp is always up for the first JACKPOT; however, award of a Suit lowers the
Ramp.
Hard -
The Ramp always lowers itself when a Suit is awarded.
44 JACKPOT ADVANCE
The operator can choose (via the Credit button) how many points are added to the JACKPOT
when the player gets an Ace, King, Queen, Jack or 10 card. The range of this setting is from
1,000
(Conservative) through
99,000
(Liberal).
JOKERZ 19