A.2 18
A.2 19
•
Disable Trap Door
The operator chooses whether to stop the opening and closing of the Trap Door. The
Loop switch provides Trap Door awards when this is set to Yes.
YES
NO
Stop the Trap Door from opening and closing.
Do not stop the Trap Door from opening and closing.
Disable Steps Gate
The operator chooses whether the Steps Gate is disabled and the Steps feature not
allowed. Should the gate break, balls diverted to the Steps go down the left drain,
and a free ball is granted. By setting this feature to Yes, the feature is bypassed thus
eliminating free balls.
The choices are:
YES
NO
Disable the Steps Gate.
Do not disable the Steps Gate.
Press the Up button to advance to the next desired Adjustment Group, (or press the Down button to
return to a previous Adjustment Group). Press the Enter button to activate that group. Press the Up
or Down button to cycle through the available adjustments in that group.
A.3
Pricing Adjustments
•
01
Game
Pricing
(if set to custom, then 02 to 09 are available)
The operator chooses the cost for a game from a selection of Standard pricing or by
installing Custom pricing.
A.3
A.3
A.3 00
A.3 04
A.3 05
A.3
02
Left Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the left coin chute.
Center Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the center coin chute.
Right Coin Units
The operator can specify the number of coin units purchased by a coin passing
through the right coin chute.
4th Slot Units
The operator can specify the number of coin units purchased by a coin passing
through the fourth coin chute.
06
Units/Credits
1
'
The operator can define the number of coin units required to obtain 1 crelit. A coin
unit counter in the game program totals the number of coin units purchased through
all coin chutes prior to each game. If the total number of these coin units exceeds or
matches the Unit per Credit value by a multiple (or more. coin units) of the specified
Units per Credit value the Credits display shows the proper number of credits. The
coin unit counter retains any remaining coin units. until the start of BalI 2; then
the coin unit counter is cleared (its contents are zeroed).
•
FUNHOUSE 1·16