Page 33 - Fun House (Williams)

Basic HTML Version

A.3
A.3
A.3
A.3
A.3
A.3
A.3
A.3
A.3
A.3
A.3
00
10
A.3
UnitslBonus
The operator can specify that additional credits are to be indicated in the credits
display, when a certain number of coin units are accumulated.
Bonus Credits
The operator specifies the number of credits that are .awarded when the Units/Bonus
level is achieved.
Minimum Units
The operator can specify that No credits are to be posted (indicated in the credit
display), until the credits unit counter reaches a particular value, by setting this
value to 02 (or more).
Coin Door 'IY:Pe (if set to custom, then 11 to 15 are available)
This adjustment is used to pre-set adjustments 11 to 15 based on standard coin
doors (U.S.A., German, etc.).
11
Collection Text
The operator chooses what coin system is used to display the Earning Audits.
12
Left Slot Value
The operator can specify the monetary value of the left coin chute.
13 Center Slot Value
The operator can specify the monetary value of the center coin chute.
14
Right 810t
Value
The operator can specify the monetary value of the right coin chute.
15
4th SlotValue
The operator can specify the monetary value of the 4th coin chute.
16
Maximum Credits
The operator can specify the maximum number of credits the game can
accumulate, either through game play awards or coin purchases.
The range of this
setting is 5 through 10. Reaching the specified setting prevents the award of any
credits.
17
Free
Play
The operator can specify whether a player can operate the game without a coin (free
play) or with a coin. The choices are:
NO
YES
A coin is necessary for game play.
Game play is free; no coin required.
18
Hide Coin Audits
,
The operator chooses whether or not to show the coin audits. The choices are:
YES
The coin audits are not displayed .
NO
The coin audits are displayed.
HIDE NAMES -
The coin audit value is shown but not the audit name.
FUNHOUSE
1·17