Press the Escape button to return to the Adjustments Menu. Press the Up button to advance to the
next desired Adjustments Group, (or press the Down button to return to a previous group). Press the
Enter button to activate. Use the Up or Down button to cycle through the available adjustments.
A.2 Feature AdjustmeI\ts
A.2 01 1stRoundStart
The operator selects the time put on the clock at the start of the game, for the 1st
Multi-ball sequence. The range of this setting is 3
0 "
clock through
100'
clock.
A.2 02
A.2
00
A.2
Ot
A.2
05
A.2
A.2
A.2
A.2
Subsequent Start
The operator selects the time put on the clock for each subsequent Multi-ball
sequence. The range of this setting is, 3
0'
clock through
10
0'
clock.
Hallway Timer
The operator determines the amount of time a player has to achieve the "Hidden
Hallway" after Multi-ball has ended. The choices are, Long or Short.
Gangway Timer
The operator determines the length of time the Gangway Lamps blink after the
corresponding flipper lanes are hit. The choices are Long or Short.
Gangway Start
The operator chooses the Gangway Lamp that blinks (next one awarded) at the
start of a game. The range of this setting is the 75, 000 through 250, 000 Lamp.
06
Gangway Memory
The operator chooses whether the Gangway value is carried over from ban to
ball or reset at ball start. Note, once the Extra Ball is lit from the Gangway feature,
the Gangway resets to 75,
000
for each subsequent ball. The choices are:
•
YES
NO
The Gangway value is carried over from ball to ball.
The Gangway value is reset at the start of each ball.
•
•
f17
Gangway Extra BaDMemory
The operator chooses whether the Extra Ball Lamp, when lit from the Gangway
feature, is carried over from ball to ball or is reset at ball start. The choices are:
YES
NO
The Extra Ball Lamp is carried over from ball to ball.
The Extra Ball Lamp is reset at the start of each ball.
Mirror Extra BaDMemory
The operator chooses whether the Extra Ball Lamp, when lit by the Mystery Mirror,
is carried over from ball to ball or reset at the start of each ball. The choices are:
YES
NO
The Extra Ball Lamp is carried Over from ball to ball.
The Extra Ball Lamp is reset at the start qf each ball.
00
~
Steps Extra Ball Memory
,
The operator chooses whether the Extra Ball Lamp, when lit from the Steps
Feature, is carried over from ball to ball or is reset at ball start. The choices are:
YES
NO
The Extra Ball Lamp is carried over from ball to ball.
The Extra Ball Lamp is reset at the start of each ball.
FUNBOUSE 1·14