3. DRAGON'S FLAME BONUS FEATURE
The DRAGON'S FLAME consists of twenty (20) diamond-shaped lights "1 K" thru "20K" with respective bonus
point values of 1,000 points thru 20,000 points. Each successive DRAGON'S FLAME "portion" Is "extinguished"
(each light turns off) by hlttll1.Qa lit target In any of the three (3) Weapon Target groups. Weapon Target descrip-
tions and points awarded are shown in Figure 2.
FlGURE 2 WEAPON TARGETS' DESCRIPTIONS 8&POINTS AWARDED
.
.
-
WEAPON
WEAPON
NUMBER
AWARD PER WEAPON TARGET HIT
EXTINGUISHES
TARGET
OF
FLAME
COLOR
TARGETS
LIT*
UNLIT
DUST
Yellow
4
5,000 pOints
3,000 pOints
SHIELD
Blue
3
5,000 points
3,000 pOints
SWORD
Red
3
I
5,000 points
3,000 pOints
·An extra 5.000 pOints Is awarded when all of the lit targets are hit In any Weapon Target group.
When all of the targets are unlit In anyone of the three (3) Weapon Target groups, the RESTORE ALL WEAPONS
light, located on the right side of the bottom thumper bumper, turns on. Making the rollover switch In the
RESTORE ALL WEAPONS lane, located below the right DRAGON'S LAIR wire ramp, will re-light all unlit Weapon
Targets.
When all of the DUST targets are completed (all are unlit), the "RESTORE DUST" light In front of the right
TELEPORT lane flashes on. All unlit DUST targets are re-lit by:
1. Having the ball enter the right TELEPORT lane while the right "TELEPORT" light is flashing. See "TELEPORT
FEATURE" on page 1-20.
2. Hitting the first, second or third BELL TOWER In-line drop target or by making Its rear gate switch. See
"BELL TOWER FEATURE" on page 1-18.
When all of the SHIELD targets are completed (all are unlit), the "RESTORE SHIELD" light In front of the left
TELEPORT flashes on. Entering the left TELEPORT lane will re-light all of the unlit SHIELD targets. See
"TELEPORT FEATURE" on page 1-20.
When all of the SWORD targets are completed (all are unlit), the "RESTORE SWORD" light in front of the upper
left Inclined lane flashes on. Having the ball enter the inclined lane and make the first of two (2) rollover switches
will re-light all of the unlit SWORD targets.
By hitting the °Weapon Targets, the DRAGON'S FLAME can be repeatedly extinguished until regular game points,
instead of bonus points, are earned. Each time all twenty (20) DRAGON'S FLAME lights are turned off, the
DRAGON'S FLAME is completely extinguished. This ends the first completion round. All twenty (20) lights will
then immediately re-light. At the same time, the "2X FLAME" light turns on which tells the player to begin the
second DRAGON'S FLAME completion round. Figure 3 shows the completion round sequence.
FIGURE 3 DRAGON'S FLAME COMPLETION ROUND SEQUENCE
DRAGON'S FLAME
NEXT FLAME COMPLETION ROUND IN PROGRESS
COMPLETELY
EXTINGUISHED
"2X FLAME" LIGHT .
"3X FLAME" LIGHT
Off
Off
1st time
On
Off
2nd time
Off
On
3rd time
Off
On
4th time
On
On
5th time
On
On
All of the DRAGON'S FLAME lights will re-light after every completion throughout the rest of the game.
For every DRAGON'S FLAME light turned off, its bonus point value accumulates until after the fifth completion
and is awarded when:
1. The left DRAGON'S LAIR or the right DRAGON'S LAIR (see the DRAGON'S LAIR FEATURE on page 1-20) is
entered, whether either DRAGON'S LAIR is lit or unlit.
2. The ball drains thru the outhole.
However, after the fifth completion of the DRAGON'S FLAME, the FLAME value points will accumulate only as
regular game points and will be awarded each time immediately upon completion of all twenty (20) DRAGON'S
FLAME lights.
1-17