XIV. DUNGEONS
&
DRAGONS FEATURE OPERATION
&
SCORING
1. SHOOTER LANE SKILL SHOT FEATURE
When a ball Is delivered to the plunger In the shooter lane, a flashing "100 Kif light at the left end of the back-
board will turn on. The shooter lane SKILL SHOT, which awards 100,000 points, can be made as follows:
1. Shoot the ball with the plunger Into the upper left Inclined lane.
2. The ball must pass thru the backboard entrance gate (located under the "100 Kif light) which makes a switch.
3. The ball must then roll back down the inclined lane.
However, if the ball continues to roll thru a circular plastic ramp (hidden behind the backboard) and then
passes thru a backboard exit gate (which breaks a switch), the 100,000 poInts will not be awarded.
The inclined lane has two rollover switches. Making each rollover switch awards 5,000 points. Making the
backboard entrance gate switch awards 5,000 polnts.
If the SKILL SHOT off the plunger Is unsuccessful, the "100 Kif light will continue to flash until polnts are
scored anywhere on the playfield. At that time, the "100 Kif light turns off.
2. DUNGEON LEVEL FEATURE
The DUNGEON LEVEL (playfleld multiplier) value can be Increased by hItting the ball with the upper right Flipper
as follows:
1. The ball rolls up the left Inclined lane making two (2) rollover switches.
2. The ball makes the backboard entrance gate switch (located under the "100 Kif light).
3. The ball passes thru the circular plastic ramp which Is hidden behind the backboard.
4. The ball breaks the backboard exit gate switch with the ball roiling back to the playfleld via the left DRAGON'S
LAIR wire ramp.
Each time the above ramp shet is made, the playfleld multiplier values and game polnts are awarded as follows:
FIGURE 1 DUNGEON LEVELS: COMPLETIONS & AWARDS
.
DUNGEON DUNGEON PLAYFIELD ROLLOVER
BACKBOARD TIME ALLOWED
LEVEL RAMP
LEVEL
MULTIPLIER SWITCHES GATE SWITCHES FOR RAMP
COMPLETION LIGHT LIT VALUE AWARD AWARD
AWARD
COMPLETlONSo
1st time
2X
2X
10,000 polnts
10,000 polnts
20 seconds
2nd time
3X
3X
10,000 points
10,000 points
20 seconds
3rd time
4X
4X
10,000 points
10,000 points
20 seconds
4th time
5X
5X
10,000 points
10,000 paints
20 seconds
·AdJustable-OSee REGISTER "DUNGEON TIMER" for adjustment times below.
NOTES:
1. If successive DUNGEON LEVEL ramp completions fall behind the set time limit, the playfield multiplier value
will decrease in steps.
2. Making each rollover switch in the left inclined lane awards 5,000 points,
3. Making the backboard entrance gate switch awards 5,000 points.
4. Breaking the backboard exit gate switch awards 5,000 points.
5. The maximum DUNGEON LEVEL (playfield multiplier) value awarded is 5X.
6. Each time the DUNGEON LEVEL ramp is completed (the first four times), the DUNGEON LEVEL (playfield
multiplier) value appears on the display.
°The time allowed to advance the DUNGEON LEVEL to the next higher value, before it reverts to the next lower
value, is adjustable using one of the following settings:
REGISTER SETTING
FUNCTION
DUNGEON TIMER
0
10 Seconds To Advance DUNGEON LEVEL
DUNGEON TIMER
1
20 Seconds To Advance DUNGEON LEVEL
DUNGEON TIMER
2
40 Seconds To Advance DUNGEON LEVEL
DUNGEON TIMER
3
60 Seconds To Advance DUNGEON LEVEL
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