Page 23 - Banzai Run

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GAME ADJUSTMENT PROCEDURE
(Continued)
49 Custom Message
The operator can choose (via the Credit button) whether to display a message during the Attract
Mode. (When display of a message is selected, the operator can either utilize the message
provided or change the message.) Three choices are available:
1 - Display a message during the Attract Mode. The Player 4 display shows this choice as
ON. The 3-line message provided is:
BE KINGOF THE ... HILL - - RACE ... BANZAI RUN
2 - Do NOT display
a
message during the Attract Mode. (Player 4 shows OFF.)
3 - The Player 4 display shows this choice as CHANGE. The operator can enter a special
("custom") message, as follows:
A. Press ADVANCE once. The operator can now enter as many as three
14-character lines for display during the Attract Mode.
B. Use the flipper button(s) to select each message character (alphabet, numbers,
and special symbols are available). In case of error, enter a "back arrow" (just
before "space") to correct, followed by correct character. For a period after any
letter, use letters with periods (following the special symbols). The entire
character set is the following:
ABC 0 E FGH IJ KLM N 0 PO R STUVW XYZO 123456789<>
?-/*'
A. B. C. D. E. F. G. H. I.
J.
K. L. M. N. O. P. O. R. S. T. U. V. W. X. Y. Z._
C. Move to the next character via the Credit button. No entirely blank lines will be
displayed.
50 SW. ALARM KNOCKER
The operator can choose (via the Credit button) whether the knocker operates, sounding an
alarm to signal a switch problem, at the time of game Turn-On and at the beginning of the
Test/Diagnostic Procedures. Two choices are available:
Yes -
The knocker sounds, signalling a switch problem, at game Turn-On and at the
beginning of the Test/Diagnostic Procedures.
fib -
The knocker does NOT sound. (Player 4 shows NO.)
51 Attract Mode Sounds
The operator can select (via the Credit button) whether sounds occur during the Attract Mode.
The choices are:
Yes -
Sounds occur after the player touches the Credit or Flipper buttons.
fib -
No sounds occur until coins are inserted.
52 Attract Mode Sounds
The operator can select (via the Credit button) whether music plays periodically during the
Attract Mode. The choices are:
Yes -
After a game is played, music occurs during the Attract Mode.
fib -
No music during the Attract Mode.
SPECiAl
PRIESET ADJUSTMENTS CAUTION
Adjustments 53 through 55 aren't used in U. S. games. Adjustments 56 through 66 are Special
Preset Adjustments to enable the operator to perform the setting of multiple adjustments at once.
They permit the operator to: (1) modify a game for a specific area (special U.s.A. coinage
settings, for example, Ad 56 through 58); (2) change a group of adjustments to conform with laws
of certain localities (Ad 59 through 61); and (3) to change the degree of difficulty of game play (Ad
62 through 66).
A list of the preceding individual Adjustment Items affected accompanies each Special Preset
Adjustment 59 through 61. For Adjustments 62 through 66, a table itemizing the differences
between each Difficulty Adjustment follows the text concerning Game Adjustments.