Page 22 - Banzai Run

Basic HTML Version

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GAME ADJUSTMENT PROCEDURE
(Continued)
41 RAMP SPOT
The operator can choose (via the Credit button) whether the Ramp spots a Rider arrow and on
which race that the spot occurs. The range of this setting is:
Off
-
The Ramp NEVER spots a rider arrow.
1Race -
The Ramp spots a rider arrow during the 1st Race (until the 1st Multi-Bali).
2
Races -
The Ramp spots a rider arrow during the 1st 2 Races (until the 2nd Multi-Bali).
3
Races -
The Ramp spots a rider arrow during the tst 3 Races (until the 3rd Mutti-Ball).
4
Races -
The Ramp spots a rider arrow during the 1st 4 Races (until the 4th Multi-Bali).
5
Races -
The Ramp spots a rider arrow during the tst 5 Races (until the 5th Multi-Bali).
42 TIME LOCK CHANCES
The operator can choose (via the Credit button) when the ball ejects from the Time Lock. The
choices are 1 (the ball ejects from Time Lock after the 1st trip to the upper playfield following
Time Lock) and
2
(the ball ejects from Time Lock after the 2nd trip to the upper playfield).
43 LIFTER HOME
The operator can choose (via the Credit button) the 'home' position of the Ball Lifter after its
operations are complete. The choices are
Lo
(the Ball Lifter returns to the lower position after
the lift) and
Hi
(the Ball Lifter returns to the upper position after the lift).
44 RANK-1 EX, BALL
The operator can choose (via the Credit button) whether the Rank #1 Captive Ball lights to award
an Extra Ball (in addition to awarding King of the Hill) to the player who completes the A - B - C
Targets. Note: This is only available after a Time Lock in Multi-Ball. The choices are
Yes
(the
Extra Ball is awarded) and
No
(No Extra Ball is awarded).
45 POST TIME
The operator can choose (via the Credit button) the amount of time for the upper playfield
Flipper Post to be extended, during the 1st Race only. The range of this setting is
Short
(Post
stays out approximately 7 seconds, during the 1st Race);
Regular
(Post stays out approximately
12 seconds, during the tst Race);
Long
(Post stays out approximately 16 seconds, during the
tst Race). Note: AFTER the first Race, the post stays out only 7 seconds.
46 2 Coin Prompt
The operator can choose (via the Credit button) to inform the player that a second coin is
necessary, after the first coin is inserted. The choices are
Yes
(when the game is set for 2 coins
per credit, a prompt appears requesting the second coin); and
No
(No prompt appears).
47 Dollar
Bills
The operator can choose (via the Credit button), on games using a Dollar Bill Acceptor, to inform
the player whether a dollar bill is allowed to replace four coins or not. The choices are
No ("$1.00
will NOT replace 4 coins" in prompt and pricing messages); and
Yes
("$1.00 WILL replace 4
coins" in prompt and pricing messages).
48 Show Halt Credit
The operator can choose (via the Credit button) to show, on games set for 2 coins per credit,
that one coin gives One-half Credit. The choices are
Yes
(when only one coin is inserted, the
game shows
1/2
Credit); and
No
(the game will not show credit fractlons).