Page 24 - Funhouse

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GAME OPERATION
After assembly and installation at its site location, this game must be plugged into a properly
grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a
'cheater' plug to defeat the ground pin on the line cord. DO NOT cut off the ground pin .
POWERING UP.
Perform the following 'power up' routine upon completion of the assembly and
installation procedure, as well as at the beginning of each period of game operation. Init ially, it
will confirm that the game is in proper operating condition; later, it will aid the operator via its
messages (refer to later text entitled "Problem Analysis Messages").
Procedure. With the coin door closed, plug the game in, and switch it ON, using the On-Off switch.
In normal operation, the top score display initially shows the last score. Then, the game goes into
the Attract Mode (playfield and backbox lamps flashing, sounds being heard, etc., if the operator
does not change the Factory Setting) .
Open the coin door and press the BEGIN TEST switch to begin the game test routine . The top score
diplay shows the game name , and the bottom score display shows the game number and game
software revision . The message changes.
The top score display shows the sound software
revision, and the bottom score display shows the revision level of the system software and the date
the game software was revised.
FUNHOUSE
50000 Rev. P-6
Sound
Rev.IA
SY.O.OO 11-5-90
Perform the .en.ti.nl.test menu routine to verify that the game is operating satisfactorily (refer to
later text entitled "Menu System Operation"). Successful completion of the tests shows that the
game is ready to begin earning your investment return.
After the game has been on location for a period of time, the test routine may be preceded by
messages concerning game problems. The text entitled 'Problem Analysis Messages'
contains
more details concerning messages displayed at each game turn-on .
A'ITRACT MODE
*.
Playfield and backbox lamps blink.
The play er score displays exhibit a
series of messages informing the player concerning:
A. Recent highest scores";
B. A "custom message"
("PLAY
FUNHOUSE")
*;
C. The score to achieve to obtain a Replay award";
These (or similar) displays reappear occasionally, accompanied by sounds and music, until a
player initiates game play by inserting a coin or, when credits are available, press ing the Start
button.
'" - operator-adjustable feature
FUNHOUSE 1·7