Page 25 - Funhouse

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CREDIT POSTING. Insert coin(s) . A sound is heard for each coin, and the player score displays
show the number of credits purchased. So long as the number of maximum allowable credits" are
NOT
exceeded by coin purchase or high score, credits are posted correctly .
STARTING A GAME. Press the Start button once. A startup sound plays, and the Credit amount
shown in the player score display decreases by one. The upper Player Score Display flashes 00
(until the first playfield switch is actuated), and the lower Player Score Display shows balll, except
for 4-player games where the ball
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shows in the individual player's display . Additional players
may enter the game by press ing the Start button once for each player, before the end of play on the
first ball.
TILTS. Actuating the Slam Tilt switch on the coin door inside the cabinet ends the current game;
FUNHOUSE
then proceeds to the Game Over Mode. With the third closure" of the plumb bob tilt
switch, the player loses the remaining play of that ball, but can complete the game.
END OF GAME. All earned scores and bonuses are awarded. If a player's final score exceeds the
specified value, the player receives a designated award for achieving the current highest score. A
random digit set* appears in the Match display. Credit* may be awarded, when the last two digits
of any player's score display (1 through 4) match the random digits of the Match display. Match,
high score, and game over sounds are made , as appropriate.
GAME OVER MODE. The GAME OVER display shows in the player score displays. Then, the
high scores flash on the appropriate player score displays . The game proceeds to the Attract Mode.
* - operator-adjustable feature
FUNHOUSE 1·8