Page 15 - Flash

Basic HTML Version

RESTORING FACTORY SETTINGS
The factory settings are restored using the coin door switches
and two switches on the CPU Board . Refer to Figures 5 and
6
and proceed as follows:
1.
With the game in the game over mode, set the AUTO-
UP/MANUAL-DOWN switch to MANUAL-DOWN
and momentarily depress the ADVANCE pushbutton.
All displays should go blank.
2. Remove the backglass and unlatch and open the insert
door.
3.
Set all switches on the MASTER COMMAND switch
to OFF (move to the right).
4.
Set switch
7
on the MASTER COMMAND switch to
ON (move to the left).
S.
Momentarily depress the MASTER COMMAND
ENTER pushbutton. The LEOs should blink once.
6. Turn the game OFF and back ON two times to return to
the game over mode.
SECTION 4
GAME BOOKKEEPING AND EVALUATION
This section provides an explanation of the built-in game
bookkeeping features that are available with FLASH (Game
No. 486) and subsequent
games. Several additional
bookkeeping and game evaluation features have been added
to those previously available. The bookkeeping and game
evaluation features consist of:
TEST 04
READOUT DESCRIPTION
00
PROM Identification (Game No. and Revi-
sion level)
.
01
Coins Left Chute (Closest to coin door hinge)
·\1/ ..
'- . ...~/
g-.
//I\ -
LED
MASTER
COMMAND
CDc::J
t-c::J
CIIc::::J
.,c::::J
• c::::J
•.•c::::J
'" c::::J
-c::J
oz+
NOT USED
1Dc::J
t-c::J
CIIc::J
.,c::J
"c::J
"'c::J
Nc::J
-c::J
oz+
MASTER
COMMAND
ENTER
DIAGNOSTIC
486
02
Coins Center Chute
03
Coins Right Chute
04
Total Paid Credits
OS
Total Number of Specials
06
Total Number of Credits or Extra Balls for
Replay Scores
07 Match/ High Score to Date Credits
08
Total Credits (Sum of 04-07 as applicable)
09
Total Extra Balls (Sum of Extra Ball features,
and
OS
and 06 as applicable)
10 Total Ball Time in Minutes
11
Total Number of Balls played
12
Current High Score to Date
FEATURE ACCESS
All of these features can be accessed from the coin door (See
Figure
5).
To obtain bookkeeping totals proceed as follows:
1. With the game in the game over mode, set the AUTO-
UP/MANUAL-DOWN switch to AUTO-UP.
2.
Momentarily depress the ADVANCE pushbutton. The
game will go immediately to diagnostics test 04. The
number of credits display indicates 04; the ball in play
display indicates function 00, and the Player I display
indicates the PROM identification (game number and
revision level).
NOTE
If indications are not as stated, refento troubleshooting
procedures in Section 6.
3. Momentarily depress the ADVANCE pushbutton.
Function 01 is indicated on the number of credits
display and the number of coins through the left chute
(closest to coin door hinge) is indicated on the Player I
display.
4. Repeat step 3 to obtain the readings for functions 02
(coins through center chute), 03 (coins through right
chute), and 04 (total paid credits).
• c::::J
~ c::::J
"'-=:1
e-
c::::J
'" c::::J
"'-=:I
'" c::::J
'" c:::J
~ c::::J
~ c::::J
.••c:::J
.•.c:::J
..•c::J
..•c::J
•• c::J
.• c::::J
0'-
1Dc::J
1Dc:::::::J
t-c:::::::J
t-
&::::I
WIc::::J
CIIc::::J
VI
c::::J
.,c::::J
• c::::J
• c::::J
•.•c:::J
•.•c:::::::J
Nc:::::::J
Nc:::::::J
- c::::J
-c::J
oz+
oz+
RESTORE
AUTO-CYCLE
FACTORY
MODE
SETTINGS
• K::J
•.. c::::::J
"'c::::::J
••.c::::J
~ c::::::J
••• c::::::J
•... c:::::J
.•t:::I
•• C:::l
•.. c::::::J
'" C:::l
"'t:=J
~ c::::J
.••c::::J
•...c:::::J
.• c::::J
0'-
ZERO
AUDIT
TOTALS
Figure
6.
Master Command Switch Settings
15