Page 15 - Eight Ball Champ

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HIGH SCORE TO DATE OR OVER
10,000,000
SCORE FEATURE; REGISTER 26
The game is designed to award free games as an
option if high score to date is beat or player
exceeds 10,000,000 paints,
Each time this
happens. the high score will reset to 1,999,990 as
new high score to beat. This score is displayed on
all 4 player score displays at the end of each game
as an incentive to play.
HIGH SCORE
TO DATE FEATURE
NO AWARD
ONE CREDIT
TWO CREDITS
THREE CREDITS
REGISTER 26
ENTER '0'
ENTER'1'
ENTER '2'
ENTER '3'
State and local laws may reg ulate the use of the
above features, and they have been designed to
allow for appropriate adjustment
in order to
conform to such requirements.
111.
j ,
SOUND OPTIONS; REGISTER 28
SOUND MODE
The game is designed to make several tones and
noises to announce power-up, game-up, etc. The
tones are intended to atract to the game and
increase game usage.
Four options may be selected by REGISTER 28.
Enter '0'
Most switches associated chimes without feature
background.
Enter '1'
Playfield switches associated chimes with
background.
Enter '2'
Most scoring will have a noise effect without
background.
Enter '3'
Most all scoring will have a noise effect with
background.
GAME OVER ATTRACT SOUND; REGISTER 47
This game has been designed to attract attention
in the game over mode by periodically saying "Quit
Talking and Start Chalking".
This feature is an
option that can be removed by setting REGISTER
47 to '0'. When this REGISTER is set to '1', the game
will utter it's attract phrase approximately every 5
minutes.
AL TERNATE SOUND BOARDS; REGISTER 50
This game has been programmed to talk to either
the Squawk
&
Talk or Cheap Squeak sound
boards, Setting REGISTER 50 to '1' only allows
communication to the Squawk & Talk sound
board. Entering '0' only allows it to talk to the
Cheap Squeak sound board.
NUMBER OF GAMES REPLAYS PER GAME
ADJUSTMENT;
REGISTER 29
LIBERAL - ENTER '1' All replays earned will be
collected,
CONSERVATIVE - ENTER '0' Only 1 replay per
player per game.
FREE PLAY; REGISTER 42
This feature is designed to enable the operator to
set the game on FREE PLAY. Entering 65 sets the
game into FREE PLAY mode. Entering any number
other than 65 sets the game into the coin operated
mode.
HIGH SCORE FEATURE ADJUSTMENTS;
REGISTER 12,13
&
14
The game is designed to award an extra ball
(option) or a free game at each of three score
levels. The recommended levels are on the score
card in the game.
Any level from 0 t09,999,999 can be set, as desired.
It is also possible to reset or turn off any or all of the
levels by entering '00' in the respective REGISTER.
HIGH SCORE
TO DATE FEATURE
NO AWARD
ONE CREDIT
TWO CREDITS
THREE CREDITS
REGISTER 26
ENTER '0'
ENTER '1'
ENTER '2'
ENTER '3'
HIGH SCORE TO DATE AND 10,000,000
FEATURE; REGISTER 15
The game is designed to award free games when
'High Score to Date' is beat or if the player exceeds
10,000,000 points.
It is recommended that the level, which will build
with play, be periodically reset to the factory
recommended level to encourage game play. The
adjustment procedure is the same as for the High
Score Feature Adjustment.
NOTE: THE HI-SCORE REGISTERS WILL
REVERT BACK TO FACTORY SETTINGS IFTHE
CONTROL BOARD BATTERY FAILS. ALSO, THE
HI-SCORE-TO-DATE WILL FLASH ALL 5's IN
ALL DISPLAYS DURING THE ATTRACT MODE.
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