Page 2 - Camelot

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Sheet 2
#867 - "CAMELOT"
GENERAL GAME OPERATION
Place ball into playfield by out hole.
Plug in line cord.
(A) No lites lit.
Coin game:
lAo If coin is inserted in 1st (5¢) coin chute*, and if game is adjusted
to require two coins per play. The first coin inserted will advance
the "2 coin unit", and second coin inserted will energize the
"coin relay" thru the 2 coin unit switch. If game is adjusted to
require one coin per play. The first coin inserted will energize
the "coin relay".
* See 1st coin chute adjustment plug on "game adjustment"
sheet.
lB. If coin is inserted in 2nd (lO¢) coin chute**, it will energize the
"2nd coin chute relay", and if game is being operated at 5¢ per play,
2nd coin chute relay will advance the "replay unit" thru credit circuit.
If game is being operated at IO¢ per play, the 2nd coin chute relay will
not advance "replay unit".
lC. If coin is inserted in 3rd (25¢) coin chute**, it will energize the
"3rd coin chute" relay, and if game is being operated at 5¢ or lO¢ per
play, 3rd coin chute relay will advance "the replay unit" thru credit
circuit accordingly.
** See 2nd
&
3rd coin chute adjustment plug on
"game adjustment" sheet.
2. 1st coin chute switch and 2nd or 3rd coin chute relay will energize
the "coin relay", coin relay will then energize the "start relay".
When replays are on replay unit, replay button switch will energize the
"replay relay", replay relay will then energize the start relay. After
game start cycle is completed, if additional coins are inserted or
replays played, coin relay or replay relay will energize the "multiple
play relay"
(See multiple players - section 11.)
3. Start relay, thru (normally closed) #1 score motor switch will energize
the "anti-cheat relay" which stays energized thru its own hold in switch,
the game anti-cheat switches and push button shut off switch.
4. Start relay will operate the "score motor" and energize.the "reset relay~.
A reset relay sWitch will in turn keep motor running until all score
units return to "zero position".
5. Reset relay resets the "coin unit", "ball count unit" and energizes the
"game over relay" (latch) coil thru (normally open) #4 score motor switch.
6. Start relay resets the "player-up unit" thru (normally open)
{/4
score
motor switch. Start relay or multiple play relay advances the "total play
meter" thru (normally open) #7 score motor switch.
7. When the replay button is used to start new game or for additional players,
replay relay resets the "replay unit" one position thru (normally open)
#3 score motor switch for-each replay used.