Page 3 - Camelot

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Sheet 3
#867 - "CAMELOT"
8. After all above units have been reset and score motor unit has returned
to "index position", ball on "out hole switch
ll
will energize the "ball
return relay" thru (normally closed) fJ:lscore motor switch. Ball return
relay will stay energized thru its own hold in switch in series with
(normally closed) #8 score motor switch.
9. The ball return relay operates score motor and then energized the
"ball return kicker solenoid" thru (normally open)
fJ:3
score motor switch.
Ball is kicked thru ball trough, closes tcough switch, which energizes
the "player advance relay".
10. The player advance relay operates score motor and then advances the
"player-up unit" from "0 to 1st" position thru (normally open) #8 score
motor switch. Game is now conditioned for "1 player".
11. For mUltiple players, insertion of 2nd coin or replay played energizes
the "multiple play relay" thru the coin relay or replay relay. Multiple
play relay operates score motor and then advances thellcoin unie1from
"0 to 1st" position thru (normally open) #7 score motor switch. Game is
now conditioned for "2 players". This sequence is then repeated to
condition game for "3 and 4 players".
COIN CREDIT OPERATION
(A) When mUltiple play coin chutes are used to start new game, one credit is
automatically used to condition game for 1 player and remainder of credit (s)
are registered on replay unit.
(B) When multiple play coin chutes are used after game is conditioned for
I player but before game is conditioned for 4 players, one credit is
automatically used for each additional player (2 to 4) and remainder of
credit (s) are registered on replay unit.
(C) When multiple or single play coin chutes are used after game is
conditioned for 4 players, all credit (s) (to 25) are registered on replay
unit.
BALLS IN PLAY OPERATION
1. Ball in out hole energizes the ball return relay when score motor is in
index ("0") position and it remains energized thru its own switch and
#8 score motor cam switch.
2. Ball return relay will operate the score motor and then operate the ball
return kicker solenoid thru
13
score motor cam switch.
3. Player advance relay will be energized thru a ball trough switch (or if
game is coined while ball is in shooter alley, by 1 point or 10 point
relay switch) and it remains energized thru its own switch and #10 score
motor cam switch.
4. Until the last eligible player has played the "first ball", the player
advance relay will advance the player-up unit thru #8 score motor cam
switch. After the last eligible player has played the "first ball", the
ball return relay will energize the player reset relay. This relay will
advance the ball count unit thru #3 score motor cam SWitch, then ball
count unit end-of-stroke switch will in turn reset the player-up unit and
game is conditioned for 1st player to shoot the "second ball". This
sequence is then repeated on each ball.
5. After the last eligible player has played his last ball, (3 or 5) the
player reset r~lay will energize the match relay, which in turn will
energize the game over (trip)relay thru #7 score motor cam switch.