ROM Revisions

Williams: Demolition Man



       Version L-4
       Date: May 20, 1994
U6:    Checksum: 5A04 (A - USA/Canada)
       Checksum: 6604 (X - Export)

       The export version supersedes all A ROMs.

Changes from revision L-3:

       Added French translations for the adjustments added in L-2 and L-3.

       The phrase "Enhance your calm" was removed from the L-2 sound ROM.
       Sound test was still trying to use it.  Another phrase has been
       substituted.

       Fixed the auto replay system.  It was not adjusting.


       Version L-3
       Date: May 11, 1994
U6:    Checksum: B803 (A - USA/Canada)
       Checksum: C003 (X - Export)

Changes from revision L-2:

       Added a US AIDS awareness message to attract mode.

       Fixed the Retina Scan maximum value.  It would jump
       from 30M to 48M on the jet bumpers.  It now correctly
       maxxes out at 35M.
       Made it harder to jiggle the game during the 3rd
       multiball wave to make the cars move and boost
       jackpots.  (And turn on ball saver.)

       Added an adjustment to turn off the speech in match.

       Added an adjustment for the car crash ball saver.
       CRASH BALL SAVE can be set to EASY (default) to
       turn on the ball save with the 2nd opto, or to
       HARD to turn on the ball save with the standup target.

       Made the claw smarter about the coin door interlock
       switch disabling the magnet.  When the coin door is
       closed, the game checks to see if it thinks the magnet
       is broken, and if so, tries to check it again.


       Version L-2
       Date: May 6, 1994
U6:    Checksum: 9402 (A - USA/Canada)
       Checksum: 9F02 (X - Export)

Changes from revision L-1:

       Revision L-2 MUST be used with the L-2 sound ROMs.

       Added a bunch of effects: sound, display, lights.

       Added a French AIDS message.  (French jumpers and Language only)
       Added the rest of the German and French translations.

       Fixed two errors in status report.  It was showing the
       incorrect value for jackpot when multiball was ready,
       and it was showing only the super jackpot value when
       in multiball.

       Changed the stuck handle switch stuff so it checks
       for bad switches after it puts one back in service.
       And made the claw work correctly when handle switches
       are bad.

       Changed the default replay boost to 75M.  100M for
       export games.  Also boosted up the default replay
       values.

       Changed the logic on the car crash ball saver to
       make it immune to players shaking the game to
       activate it.

       Fixed the combo accounting.  The graffiti bomb was
       giving 2 combos for the "add combo" award.

       Fixed the computer award "collect bonus".  It was not
       including the "trigger combo" portion of bonus.


       Version L-1
       Date: April 19, 1994
U6:    Checksum: 8E01 (A - USA/Canada)
       Checksum: 9601 (X - Export)

       Initial release to production.

Changes from revision P-5:

       Fixed an error in status report that made it show the
       wrong number of combos to get an extra ball.

       Fixed the lamp labels for the M and L rollovers.

       Added a few more German translations.

       Added code to compensate for the gun triggers getting stuck ON.

       Enhanced the Combos a bit.  We now enable a combo
       on the underground any time a ball is launched
       (either by the player or ball save.)  We enable
       the side ramp for a double combo on any ball save
       ball launch.  Also, we make the combos do the right
       thing when we see a return lane switch if the combos
       are not already enable for the correct side of the
       game.

       Changed a bunch of score values

       Added a bunch of effects: sound, display, lights.

       Fixed the 5-ball multiball audit.  It was not chalking.

       Added an (adjustable) extra ball on the Retina Scan.
       If it's adjusted off, an Explode Hurry-up is put
       in its place.

       Fixed the broken claw or diverter awards so a super
       jackpot is possible during multiball when the claw
       is broken.

       Put a "minor" car chase award on the left and right
       ramps.  Hitting the car crash lights the lamps solid.
       Shooting a ramp with the light on solid gives the
       current car crash value.

       The game will now complain at power up if none of the trough
       optos are working.

       Once per game, we will ball save on the left outlane
       if the ball bounces out after the eject kicks.

       Made the ramps which feed the left or right
       return lanes do the Access Claw and Light Quick
       Freeze work.  This is in case the rollovers are
       broken, or in case the ball doesn't drop correctly
       from the ramps.

       Added an adjustment for secret features. The default
       setting is ON.  The secret features can be turned off
       only if tournament mode is ON.

       Added Demolition Jackpot.  It is lit at the end of
       the fourth multiball for the rest of the ball.
       Shooting the cryoprison awards a bunch of points
       for each jackpot shot in each of the multiballs.