WWIJil~[j'OW~[Ji)@)
GAME STATUS DISPLAYS
(Continued)
Audit Table
Audit
Item
(Lower)
AU01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
Audit Item
1
Value
(Lower Display)
Descriptive Phrase
(Upper Display)
LEFT COINS [chute next to coin door hinge]
CENTER COINS
RIGHT COINS
PAID CREDITS
TOTAL PLAYS
TOTAL FREE (Total Free Plays)
PERCENT FREE
(%
Free Plays)
REPLAY AWARDS
PERCENT REPLAY
(%
Replay Awards)
SPECIAL AWARDS
PERCENT SPECIAL (% Special Awards)
MATCH AWARDS
HSTD ( High Score to Date) CREDITS
PERCENT HSTD
(%
HSTD Credits)
EXTRA BALLS
PERCENT EX. BALL (% Extra Balls)
AV. BALL TIME (Average Time in Seconds)
MINUTES OF PLAY (Minutes of Play)
BALLS PLAYED
REPLAY1 AWARDS
REPLAY2 AWARDS
REPLAY3 AWARDS
REPLAY4 AWARDS
1 PLAYER GAMES
2 PLAYER GAMES
3 PLAYER GAMES
4 PLAYER GAMES
BURN IN CYCLES
MILLION PLUS'S
(#
of times for 'Million Pius')
1 MILLION SHOT
(#
of '1 Miliion'Shots)
ALL MUL TIBALLS
(#
of times for Multi-Ball)
QUICK MULTIBALLS
(#
of 'Quick Multi-Ball' plays)
CELLAR MULTIBALL
(#
of 'Cellar Multi-Ball' plays)
1st EX. BALL LIT
(#
of times '1st Extra Ball' lamp was lit)
2nd EX. BALL LIT
(#
of times '2nd Extra Ball' lamp was lit)
CELLAR E. BALL LIT
(#
of times 'Cellar Extra Ball' lamp was lit)
CELLAR SPEC. AWD.
(#
of SPECIALS v
T
·
Cellar)
SUPER CELLAR AWD.
(#
of 'Super Cell
awards)
H.S.RESET COUNTER
0.0-0.4 MIL. SCORE
(#
of games <500K)
0.5-0.9 MIL. SCORE
(#
of games ~500K, <1M)
1.0-1.4 MIL. SCORE
(#
of games ~1M, <1.5M)
1.5-1.9 MIL. SCORE
(#
of games ~1.5M, <2.0M)
2.0-2.9 MIL. SCORE
(#
of games ~.OM, <3.0M)
3.0-3.9 MIL. SCORE
(#
of games ~3.0M, <4.0M)
4.0-4.9 MIL. SCORE
(#
of games ~4.0M, <5.0M)
5.0-5.9 MIL. SCORE
(#
of games ~5.0M, <6.0M)
6.0-7.9 MIL. SCORE
(#
of games ~.OM, <8.0M)
8.0-9.9 MIL. SCORE
(#
of games ~8.0M, <10.0M)
10M - 99.9MIL. SCORE
(#
of games ~1OM, <99.9M)
AV. MIN. GAME TIME (Average Game in Minutes)
LEFT DRAINS
'
RIGHT DRAINS
<
MINUTES ON
432
o
398
830
NOTE: 1. The numbers shown in this column for Items 1 through 4 are examples.
Entries for all items depend on the amount of play; thus, they will vary
from location to location.