GAME ADJUSTMENT PROCEDURE
(Continued)
37 COMPASS DIFFICULTY
The operator can specify (via the Credit button) the difficulty for completing the Compass
feature that lights Locks and Multi-Balls. This Adjustment controls how difficult it is to obtain 3-
ball Multi-Ball play and the "Million Plus" feature. The choices are:
Easy
-
(Liberal) Fewer targets must be hit to reach 1st and 2nd Locks and Multi-Ball.
Medium -
To reach first Lock requires hitting four targets; second Lock requires hitting four
more targets.
Hard -
(Conservative) More targets must be hit to reach 1st and 2nd Locks and Multi-Ball.
38 LITE QUICK MULTI- BALL
The operator can specify (via the Credit button) the difficulty for lighting the QUICK MUL TJ-
BALL LIT Lamp (on the t-Bank drop Target) via Right Ramp shots. In association with Ad 33,
this Adjustment controls how difficult it is to obtain the first Quick Multi-Ball
play and the
"Unlimited Million" feature. The range of settings is 1 - 5
shots,
completing the Right Ramp.
39 MULTI-BALL DIFFICULTY
The operator can choose (via the Credit button) the difficulty for obtaining 3-ball Multi-Ball play
after all Locks are completed. Multi-Ball always begins by a Left Ramp shot; this allows an "Easy
Multi-Ball shot via the Top Right Eject. This Adjustment controls how difficult it is to achieve 3-
ball Multi-Ball play and the "Million Plus" feature. The choices are:
Easy
-
(Liberal) The "Easy Multi-Ball" shot (via the Top Right eject) is always available.
Medium -
The "Easy Multi-Ball" shot is available only for the first Multi-Ball play.
Hard -
(Conservative) The "Easy Multi-Ball" shot is NEVER available.
4
a
MAXIMUM "MILLION PLUS"
The operator can choose (via the Credit button) the maximum value for the "Million Plus"
feature. The range of settings is 5 -
20 Million.
41 MAXIMUM QUICK MULTI-BALLS
The operator can choose (via the Credit button) the maximum number of Quick Multi-Ball plays
allowed per player. The range of settings is
0 -
99
Quick Multi-Ball plays.
4
2 ENTER CELLAR LIT
The operator can specify (via the Credit button) the difficulty for lighting the ENTER CELLAR
Lamps to score the "Super Cellar Door Bonus". The choices are:
NO MEM -
(Very Conservative) The ENTER CELLAR lamp is always OFF, at the start of
each ball.
MEM -
The ENTER CELLAR lamp starts OFF. but if it is lighted by a Left Ramp shot
and not collected, the lamp remains lighted for 'next ball' play.
START ON -
Same as
MEM,
except the lamp is ON at game start.
AL WAYS -
(Liberal) The ENTER CELLAR lamp is always ON, at the start of each ball.
4
3 CELLAR SPECIAL
I
EXTRA BALL
The operator can choose (via the Credit button) the difficulty for lighting the SPECIAL ON and
the EXTRA BALL LIT ON lamps via the "Super Cellar Door Bonus" and the Mega Door Bonus
features. The choices are:
00 -
(Very Conservative) The SPECIAL ON and the EXTRA BALL LIT ON lamps cannot be
lighted, via the "Super Cellar Door Bonus" feature.
1 - 99 - "Super Cellar Door Bonus" awards cannot exceed the specified number. Reaching this
specified number disables the SPECIAL ON lamp and the EXTRA BALL LIT ON lamp
portions of this feature.