Page 144 - Twilight Zone (Bally)

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A.2 17 Spiral Start
This EASY/HARD setting determines whether the game starts with two free spiral lamp
awarded.
Settings:
Factory Default:
EASY
HARD
EASY
A.2 18 1st Hard Spiral
This is the number of the 1st spiral which requires a timed shot. Before this, the spiral shot is lit
by the flipper lanes, and stays lit until it is awarded, or until the opposite spiral lamp is lit.
Settings:
1-6
Factory Default:
1
A.2 19 Spiral Lane Memory
This determines whether the "easy" (non-timed) spiral awards (determined by A.2
17)
stay in
memory from ball to ball.
Settings:
YES
NO
Factory Default:
NO
A.2 20 Ramps for Camera
"--
This determines the number of robot ramps required to light the Camera. The camera lights for
a camera award each time this many robot ramp shots are completed.
Settings:
OFF
6-15
Factory Default:
1 0
A.2 21 Camera Memory
This detennines whether camera shots that are lit stay in memory from ball to ball.
Settings:
YES
NO
Factory Default:
YES
A.2 22 Power at Start
When set to YES, this will make a chance to "Battle the Power" available at the start of each
game.
Settings:
YES
NO
Factory Default:
NO
Twilight Zone 1-36