A. 3 Pricing Adjustments
A.a 01 Game Pricing (if set to custom, then 02 to 09 are available)
The cost of a game is selected from the Standard Pricing Table or by installing Custom pricing.
A.3 02
left
Coin Units
A.3
03
Center Coin Units
A.3
04 Right
Coin Units
A.3 05 4th Slot Units
The number of coin units purchased by a coin passing through the left. center, right, or fourth
coin chute.
A.3 06 UnitS/Credits
Defines the number of coin units required to obtain 1 credit. A coin unit counter in the game
program totals the number of coin units purchased through all coin chutes prior to each game. If
the total number of these coin units exceeds or matches the Unit per Credit value by a multiple
(or more, coin units) of the specified Units per Credit value the Credits display shows the proper
number of credits. The coin unit counter retains any remaining coin units. until the start of Ball
2;
then the coin unit counter is cleared (its contents
are
zeroed).
.
"
A.a 07 UnitsIBonus
Additional credits are to be indicated
in
the credits display. when a certain number of coin units
are accumulated.
A.3 08 Bonus Credits
The number of credits that are awarded when the Units/Bonus level is achieved.
A.3
09
Minimum Units
No credits are to be posted (indicated in the credit display), until the credits unit counter reaches
a
particular value, by setting this value to 02 (or more).
A.3 10 Coin Door Type
(if
set
to custom, then 11 to 15 and 20 are available)
This adjustment is used to pre-set adjustments 11 to 15 based on standard coin doors {U.S.A.,
German, etc.).
A.3 11 Collection Text
The coin system is used
10
display the Earning Audits.
A.3 12 Left Slot Value
A.3 13 Center Slot Value
A.S
14 Right Slot Value
A.3 15 4th Slot Value
The monetary value of the left. center, right, or fourth coin chute.
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