CREDIT POSTING
Insert coin(s). A sound is heard for each coin, and the player score displays
show the number of credits purchased. So long as the number of maximum
allowable credits" are
Nor
exceeded
by
coin purchase or high score, credits
are posted correctly.
STARTING A GAME
Press the Credit button once. A startup sound plays, and the Credit
amount shown in the player score display decreases by one. Player display 1
flashes 00 (until the fJrst playfield switch is actuated), and the Player 4
display shows ball I, except for 4-player games where the ball
#
shows in
the individual player's display. Additional players may enter the game by
pressing the Credit button once for each player, before the end of play on
the fJrst ball.
SLAM TILT
Actuating the Slam Tilt switch on the coin door inside the cabinet ends the
current game;
GAME SHOW
then proceeds to the Game Over Mode.
With the actuation of the playfield tilt switch, or the third closure" of the
plumb bob tilt switch, the player loses the remaining play of that
ball, but can complete the game.
END OF GAME
All earned scores and bonuses are awarded. If a player's final score exceeds
the specified value, the player receives a designated award for achieving the
current highest score. A random digit sets appears in the Match display.
Credit- may be awarded, when the last two digits of any player's score
display (l through 4) match the random digits of the Match display. Match,
high score, and game over sounds are made, as appropriate.
GAME OVER MODE
The GAMEOVER display shows in the player score displays. Then, the high
scores flash on the appropriate player score displays. The game proceeds to
the Attract Mode.
• - operator-adjustable feature
1-8
Game Operation