Page 4 - Straight

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ENTERING GAME-OVER MODE. With the coin door closed, plug the game in and turn it
ON. The game should come on in Game-Over Mode.
1. If the game comes on in the Bookkeeping Mode (CREDITS display showing 04,
BALL-IN-PLAY display showing 00, and PLAYER-l display showing the game-
identification number) turn the game OFF and ON again.
A. If the game now comes on in Game-Over Mode, bookkeeping totals have been
reset to zero.
B. If the game still comes on in Bookkeeping Mode, open the coin door and
turn the game OFF and ON twice. (A game without battery power will revert
to factory settings.) Any changes from factory settings must be re-entered.
2. If the game still comes on in Bookkeeping Mode, troubleshoot the game.
Bookkeeping Mode
(Functions 01-17)
1. Set the AUTO-UP/MANUAL-DOWN switch to AUTO-UP and press ADVANCE. Test 04 is
indicated in the CREDITS display, Function 00 in the MATCH display, and the
game-identification number in the PLAYER-l display.
2. Press ADVANCE to display desired functions on the MATCH display (See the
Bookkeeping Table below). Now record the corresponding totals (number of coins
and total paid-credits) from the PLAYER-l display. (To review a total that has
been advanced past, use MANUAL-DOWN and press ADVANCE).
3. Use MANUAL-DOWN and press ADVANCE to display Function 50 in the MATCH display.
4.
Returning to Game-Over Mode:
A. Use AUTO-UP and press ADVANCE.
B. OR: To zero bookkeeping totals and return to Game-Over Mode, (1) use
AUTO-UP, (2) press the credit button to display 35 in the PLAYER-l
display, and (3) press ADVANCE.
FUNCTION
Bookkeeping Table
PLAYER-l DISPLAY
PLAYER-2 DISPLAY
00
Game Identification (2520 1)
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
Coins, Left chute (closest to coin door hinge)
Coin, center chute
Coin, right chute
Total Paid Credits
Special Credits
Replay-score Credits
Match Credits
Total Credits
Total Extra Balls
Ball Time in Minutes
Total Balls Played
Current High-Score
Highest Score
Free Credits
High-Score
Credits Awarded
Times exceeded
2 Times exceeded
3
Times exceeded
4 Times exceeded
Replay-Level 1
Replay-Level 2 or Backup High-score
Replay-Level
3
~r Backup High-score
Replay-Level 4 or Backup High-Score