Page 3 - Straight

Basic HTML Version

Game Play
.Making L-I-G-H-T lights spinner •
•L-I-G-H-T and S-T-A-R light right lane for bonus holdover •
•Roving light advances bonus multiplier •
•Making 10 stars lights next constellation •
•Pisces lit: right lane lights for extra ball •
•Gemini lit: outlane special lights •
•2-ball Multi-Ball™ feature doubles scores •
•Lighting bonus holdover on last ball awards bonus time.
Game Operation
GAME-OVER MODE. Turn the game ON. The PLAYER-I score shows 00, all player
scores flash the high score and the GAME-OVER lamp lights. All
playfield-lamps cycle in Attract Mode.
CREDIT POSTING. Insert coins. A sound is produced and the number of credits
is displayed. If maximum credits* are exceeded by coin or high score, credits
are posted correctly. But the coin lockout de-energizes until the remaining
credits are below the maximum. No credits may be won (and coins are rejected)
while the coin lockout is de-energized.
GAME START. Push the CREDIT button. A start-up tune is played, a ball is
served, and the CREDIT display is reduced by one. PLAYER 1 UP flashes until
the first scoring-switch is made, and the BALL-IN-PLAY display shows 1.
Additional players may enter the game by pushing the CREDIT button before BALL
2 is displayed.
TILT. The ball in play is tilted on the first closure of the ball-roll or
playfield tilts and the third* closure of the plumb-bob tilt. The slam tilt
on the coin door returns the game to the Game-Over Mode.
END OF GAME. Match digits* appear in the BALL-IN-PLAY display. Credit* is
awarded for a match. Match, high score and game-over sounds are made as
appropriate. One replay is awarded for each score you beat in the displays.*
Power Turn-On And Game Setup
WARNING
This game must be plugged into a properly-grounded outlet to prevent shock
hazard and to assure proper game-operation. DO NOT use a ·cheater· plug to
defeat the ground pin on line cord, and DO NOT cut off ground pin.
WARNING
FCC STICKER. Check the back of your game to see that an FCC-certification
sticker was attached to your game at the factory. All games that leave
WILLIAMS' plants have been tested and found to comply with FCC Rules. As the
sticker is proof of this fact, legal repercussions to the owner and
distributor of the game may result if the sticker is missing. If you receive
any WILLIAMS game (manufactured after December 1982) that has no FCC sticker,
call WILLIAMS for advice or write us a note on your game-registration card.
Be sure the card bears your game's serial number.
* indicates adjustable feature.