Page 28 - Star Wars Episode I

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SYSTEM ADJUSTMENTS CONTINUED .••
Slamlill Penalty
Whether or not the player is penalized for causing a Siamtiit. Normally, Siamtilt only
locks out coins for a short period of time. If this adjustment is set to yes, then a credit is
removed, (if one is present).
Settings:
Yes or No
Factory Setting: No
TihWaming
The number of actuation's of the plumb bob that can occur before the game is "tilted·.
Settings:
1 to 10
Factory Setting: 1
Allow Chase Ball
The Chase Ball feature will attempt to keep a game operational in the event that a ball
becomes stuck on the playfield. After a number of unsuccessful ball searches, the game
software will end the player's current ball, give a bonus award, then serve a new ball (or
end the game
n
that was the last ball in the player's game). This ball 'chases' the stuck
ball on the playfield and will hopefully knock it loose. Setting this adjustment to NO will
revert to the previous behavior of searching endlessly until the stuck ball becomes freed,
or the machine's power is turned off and back on.
Settings:
Yes or No
Factory Setting: Yes
Midas Enabled
This enables the second serial port to work with the ~ Security Unit.
Settings:
Yes or No
Factory Setting: No
FEATURE ADJUSTMENTS
Muhiball Rematch Time (seconds)
This adjustment sets the time (in seconds) that the player can shoot for multiball rematch.
Rematch is available after main multiball if the player did not score enough jackpots to
have fun.
.
Settings:
10 to 30 seconds
Factory Setting: 20 seconds
Hits
10
Light Locks
This adjustment sets the number of times the player must shoot the lock saucers (Watto's
Junk Shop, or Mos Espa Market) to light lock for the first multiball. After each multiball is
played, the number of hits to light lock is increased by 1, to a maximum of 3.
Settings:
0 to 3
Factory Setting: 0
Targets Help Start Scene
The targets on either side of the shield count as hits on the shield while the player is
trying to start a scene. This feature is only available until a certain number of scenes
have been played. This adjustment sets the number of scenes that the targets will help
start. If set to three, then the player can hit the targets to start the first three scenes only.
Settings:
0 to 10
Factory Setting: 3
Note: If the shield opta is detected
as
being bad, the targets will ALWA YS help start the
scenes, regardless of this adjustment.
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