SPACE STA TlON
GAME STATUS DISPLAYS
SPACE
srsno«
provides- the game owner/operator with a display of information concerning the
game's bookkeeping and game play feature adjustments, Basically, three classes of inlormalion now
become available in this status display mode:
l.d
(Identification):
,Au.
(Audit);
M.
(Adjustment). Each
of
the underscored two-Ieller abbreviations'for these classes appears in the Player
3
score display','while
ille
system microprocessor for the
SPACE STATIONgame
fs displaying the items within each class.
Ident ification InformaUon Hld
With the game ,turned on;,lhe coin door open" and the AUTO-UP/M'ANUAL-DOWN switch in' the
AUTO·UP position, the operator call press ihe.ADVANCE switch once, briefly.
SPACE
STATION's
displays immediately change
from
the-Attr.actMode to the Game Status Display Mode. This Is evident
by the following display, shOwn In columnar form. The column headings refer to
the
various backbox
displays.
Player
Player
1
2
SPACE STATION
Player
3
Id 00
Player
4
552 L-x'
• x -
indicates ROM revision level; e,g:, 1 i~
lnhial
issue:
2; 3,
stc, lor later revlsiOns.
The game is named In the player 1 score dlsplay._ The game's Identificati.on number shows In the
player
2
score display and Ille ROM revision level appears in tM player
4
display. The player'3 score
display shows Ihe status display mode in abbreviated form,
td,
The player
3
score display also
snows
Iha status display mode Item (DO)
lor
this particular Oisplay.
Pressing ADVANCE
once .more
causes the 'Id 0\1display'to appear. This display'de~ribes WhiChof
Ihe "lnstalr'optlons is cun:ently in effect For,example, ilthe. YES option ·.01the INSTALL FACTORY
Adjustmentltem (Ad 70) was last selected,
FACTORY SETTING
appears on Ihe player score displays-,
Changing the selling of any olher game adjustrnent.ltem, attar selecting the
YES
option for
Ad 70
causesthe display
te
change
to
FACTORYAL
TERED.
Similarly, if the.operator selects the
YES
op-
Honlor INSTALL HARD (Ad
65),
the display Indicates
HARD SETTING.
Changing a game adjustment
item later theincauses the display to shQw
HARD AL TERED.
.
AUdit Inlorm at lon --Au
While the AUTO~UP swijch remains in the Up position, the operator can press the ADVANCE switch
once, brielly, to begin the backbox displays or Audit' (sometimes called "boo~keeping") Information.
Forty-lour audit entries are now' available. caleulatlon ot the various factors is no longer necessary
be-
cause the System 11A game program now performs all fhe mathematical factor computations: This
intormatlon is intended 10-al.dthe owner/Qperator in evaluating how the game is performing in each
location, by providing knowledge about which game 'features ara receiving the most play. With this
information, Ihe qwner/operatbr call determine whether adjusting the game features
to
ojher sellings
will contribute to increased game earnings.
The operator can press the ADVANCE button once to view each Audil Information display item. To.
proceed rnors r~pklly through this information, the operatoi' only has 10press and hold the ADVANCE
button, If a desired item is passed" lhe operaier can use the MANUAl-DOWN'swltch position Wilh the
ADVANCE button to back up to the desired item.
The
SPACE STATiON
Audit Table lists .the 44 itsrns o'f Ihe Audit Information portion of the
SPACE STATION
Game $1a,1usDisplays. Presentation 01 this.Aud~ Informati.on again utilizes the
player score displays; however, t!"leplayer 1 and 2 displays are combined as a oescrlplive phrase. The
light type below the table's column haadings names the respective backbox displays where the
Informalion appears. Becauss the player 4 display contains inlormationwhich depends.on game play,
orily alew example entries are shown iii the table. The Credits display shows
Au
for aliM audit items;
so Us e:ntry is omitted from the tabular listing. Detection of erroneous data affecting any .of the
counters used in these audit Items causes the message, ERROR, to be displayed in the player 3
display, during display of any audit ltern associated w~h thaI' particular counter.
(The
program dpes not
analyze Ihe cause.ol the error;
it
merely alerts the operator of Ihe error's existence by the rnassage.)
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