GAME OPERATION (Continued)
CREDIT POSTING.
Insert ooln(s).
A sound Is heard for each coin, and the player score displays
show the number of credits purchased.
So· long as the number of maximum allowahle credits~ are
NOT
exceeded by coin purchase or high score, credits are posted correctly.
However,
after thls
maximum credits value
is
reached, posting 01 additional
credits won (no! purchaSed) by the player
does
not
occur. ONLY posting of
purchased
credits occurs beyond the maximum credits value.
STARTIN~ A GAME,
Press the Credit button once. A startup sound plays, and the Credit amount
showrl In the player score display decreases by one, Player display
1
flasl1es.OO (until the first
playiield
switch Is actuated),
and {he Player 4 display shows ball 1 , except for 4·player games where Ihe ball
#
shows In the individual
player's display,
Additional
players may enter the game by pressing the
Cred~ button once for each player, before the end
ot
play on the tlrst bal .
TILT,
Actuating Iha Slam Tilt swItch on the coin door inside Ih~ cabinet ends the current game;'
SPACE STATION
Ihen proceeds 10 the Game Oyer Mode.
Witl:1lhe actuation of the playtield lit!
swItch, or the third closure'
of the plum!; bob tilt switch, the playef loses the remaining
play
6f thal ball,
but can complete the game.
END OF GAME. All eamed scores and bonuses are awarded. II a player's final score excseds the
specified value, the player receives a designated award for achieving the current highest score. A ran-
dam digit set'
appears In the
Match
dlsplay. Credit" may be awarded, when the last twa diglts
of
any
player's score display (1 through 4) match Ihe random digits 01 Ihe Match display. MatCh, high score,
and game
aver
sounds are made, as appropriate.
GAME OVER MODE. Thl) GAME OVER display shows in the player score displays.
Then, the
high scores flash on the appropriate player score displays.
The game proceeds to the Allrnc! Mode .
• - operator-adjus1able feature