Page 6 - Joust

Basic HTML Version

BOOKKEEPING AND GAME EVALUATION
(Functions
01-17)
L
Set AUTO-UP/MANUAL-DOWN switch to AUTO-UP
and depress ADVANCE pushbutton. Test 04 is indicated in
the Player
I
credits display, Function
00
in Player
I
Match
display, and Game Identification in Player
1
score display.
2.
Operate the ADVANCE pushbutton to display Functions
01
thru
04
on the Player
1
Match display (See Table
1)
and
record the corresponding totals (number of coins and total
paid credits) from the Player
1
score display. (To review a
total that has been advanced past, set switch to
MANUAL-DOWN and operate the ADVANCE pushbut-
ton).
3. Operate the ADVANCE pushbutton
to
display Functions
05,06, and 07 in the Player 1 Match display and record the
corresponding free credit totals from the Player
1
score
display.
4. Operate the ADVANCE pushbutton to display Function 08
in the Player 1 Match display. Total credits is indicated in
the Player 1 score display, total free credits in the Player 2
credit display, and percentage of free credits in the Player 2
score display.
5. Operate the ADVANCE pushbutton to display Function 09
thru 12 in the Player ] Match display and record the
corresponding totals from the Player 1 score display.
6. Operate the ADVANCE pushbutton
10
display Functions
13 thru 17 in the Player 1 Match display and record the •
corresponding totals from the Player 2 credit display.
7.
With switch set to MA NUAL-DOWN operate ADVANCE
to display Function 50 in the Player 1 Match Display. From
Function 50 you can return to game over or zero audit
totals and return to game over. Perform step 8.a. or 8.b. as
desired.
8. a. To return to game over, set the switch to AUTO-UP and
depress ADVANCE.
b. To zero audit totals and return to game over set switch
to AUTO-UP, operate the credit button to display 35 in
the Player
I
score display, and depress ADVANCE.
GAME ADJUSTMENT PROCEDURE
(Functions 13-41)
Coin
door must
be open to change settings.
l. Set AUTO-UPIMANUAL-DOWN switch to AUTO-UP
and depress the ADVANCE pushbutton. Test
04
is indi-
cated in the Player 1 Credits display, Function 00 in Player
1 Match display, and game identification in Player 1 score
display.
2. To raise Function number in Player I Match display, •
operate ADVANCE pushbutton with switch set to AUTO-
UP. To lower Function number, operate ADVANCE with
switch set to MANUAL-DOWN.
Table
J.
Audit Totals
DESCRIPTION
FUNCTION PLAYER 1 SCORE DISPLAY
PLAYER 2
PLAYER 2
CREDIT DISPLAY
SCORE DlSPLAY
00
Game Identification (2519 1)
-
-
01
Coins, Left chute
-
-
(closest to coin door hinge)
-
-
02
Coin, center chute
-
-
03
Coin, right chute
-
-
04
Total Paid Credits
-
-
05
Special Credits
-
-
06
Replay Score Credits
-
-
07
Match Credits
-
-
08
Total Credits
Free Credi ts
%Free Credits
09
Total Extra Balls
-
-
10
Ball Time in Minutes
-
-
11
Total Balls Played
-
-
12
Current High Score to Date
-
-
13
Backup High Score to Date
High Score to Date
-
Credits Awarded
]4
Replay I Score
Times exceeded
-
]5
Replay 2 Score
Times exceeded
16
-
Replay 3 Score
Times exceeded
-
17
Replay 4 Score
Times exceeded
-
4