Page 10 - Joust

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Solenoid Test
1. From Lamp Test depress ADVANCE with the switch set to.
AUTO-UP. Test 02 should be indicated in the Player 1
Credits display. The Player 1Match display sequences from
Ot
thru 25. Corresponding solenoids 01 thru 24 are pulsed.
Flipper relay is de-energized with subtest 25.
2. To continuously pulse a single solenoid set switch to
MANUAL-DOWN.
Operate ADVANCE pushbutton
sequence through the solenoids one at a time. Set switch to
AUTO-UP to resume sequencing.
Sol.
No.
Function
01 Outhole PI
02 Outhole P2
03 Ball Ramp Thrower PI
04 Ball Ramp Thrower P2
05 Ball Shooter PI
06
Ball Shooter P2
07 Eject Hole PI
08
Eject Hole P2
10
Disappearing PI Target (Front)
09
Disappearing P2 Target (Front)
11
Disappearing PI Target (Rear)
12
Disappearing P2 Target (Rear)
13
Left 3-Bank Drop Target Reset Relay
14
Right 3-Bank Drop Target Reset Relay
15
General Illumination Relay
16
Coin Lockout
17
Flipper Select Relay
18
Not Used
]9
Left Kicker PI
20 Left Kicker P2
21
Right Kicker PI
22
Right Kicker P2
8
Figure
5.
Playfield Solenoid Locations and Solenoid Chart