Page 36 - Johnny Mnemonic

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T.12 Flipper Coli Test Continued...
Stop: The Stop mode halts the Flipper Coil test. Press Enter during the Repeat mode
and the test stops. No coils should be activated while the test is stopped. Either press
the Escape button to return to the Test menu, or the Enter button to move to the next
mode.
Run: The Run mode cycles through the flippers automatically.
The display shows the
name and number of the flipper coil currently being pulsed.
T.13 Ordered Lamps Test
The number assigned to each lamp indicates the lamp's position in the matrix. The number on
the left indicates the column. The number on the right indicates the row. Example - Lamp 23
means 2nd column, 3rd row.
This test checks each lamp circuit individually. Press the Up or Down button to cycle through the
lamps. Lamps light in a clock-wise or counter clock-wise direction starting from the bottom of the
playfield.
Direction depends on which button, Up or Down, is pressed.
For each name and
number that is shown in the display the corresponding lamp should light. Any other results
indicates the system has detected a problem.
T.14 Lamp Row-Col
This test allows individual rows and columns in the lamp matrix to be operated. This is useful for
trouble-shooting wiring and driver problems.
Press the Up and Down buttons to cycles through the different rows and columns.
T.15
DIP
Switch Test
This test is used to show the positions of the DIP switches on the CPU board (U27).
T.16 Hand Test
Select T.16 from the Test menu and press Enter to begin the Hand Mechanism test. Once the
"Self Tesf' completes successfully, the Up and Down buttons can be used to select the following
tests. Use the Enter button to start the selected test, and the Escape button to abort the selected
test.
The statue of the X and Y movement optical position encoders and home switches are displayed
on the dot matrix display during most of the tests.
SELF TEST - This test verifies that the mechanism is fully operational.
This test is run
automatically upon entry to the Hand Test. It can also be started manually by pressing the Enter
button when selected.
HOME - This test moves the hand to the "catch" position located over the popper mechanism.
The "catch" position can be adjusted using the adjustment menu items. Hand Position X (A.2
12) and Hand Position Y (A.2 13).
MOVE - This test allows the hand to be moved throughout its range of motion by pressing the
cabinet Flipper and Hand Control buttons. The left Flipper button moves the hand to the left.
The left Hand Control button moves the hand back. The right Flipper button moves the hand to
the right. The right Hand Control button moves the hand to the front. This test remains active
until the Escape button is pressed.
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