Page 13 - Hot Tip

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Maximum Tilts (Plumb Bob Tilts Only)
The number of plumb bob tilts before forfeiting the ball
can be set. Maximum tilt is function 19 and Table 1 says
to use Chart 2 for the data switch values. The default
value is normally set at 3. Shaking the machine causes the
buzzer to sound. The third time the buzzer sounds results
in forfeiture of that player's ball. All the other tilts do
not have this multiple tilt capability; only the plumb bob
tilt. To disable the multiple tilt feature, enter a value of
01.
1. If not already in diagnostics, enter diagnostics by
pressing the lower pushbutton once.
2. Set up function switch exactly like switch 19 in Chart 1.
3. Set up data switch according to Chart 2 for whatever'
value desired (01 to disable).
4. Press ENTER pushbutton on.ce. The l;ED's will blink
to indicate that the new data
IS
locked m.
Current Credits
The number of credits currently in the machine can be set
to any number. Current credits is Function
20
and Table
1 specifies to use Chart 2 for the value .to be entered on
the data switch. Any number of free credits can be entered
in this manner.
1. If not already in diagnostics, enter diagnostics by
pressing lower pushbutton once.
.
2.
Set up function switch exactly like switch
20
m Chart 1.
3. Set up data switch according to Chart 2 for whatever
value desired (01 to disable).
4. Press ENTER pushbutton once. The LED's will blink
to indicate that the new data is locked in.
High Score To Date
The high score to date default value for HOT :rIP is
150,000
points. Functions
21, 22,
and
23
allow settmg the
score to any value desired. Function
21
sets up the value
of the
100,000
and
10,000
pts digits. Function
22
sets up
the value of the
1000
and
100
pts digits. Function
23
sets
up the value of the
10
and 1 pts digits .. For example, to
make the high score to date
235,750
POInts, Function
21
would have to have its data switch set up for a value of
23.
Then Function
22
would have to be set up and its
data switch would have to be set for a value of
57.
Finally, Function
23
would have to be set up and its data
switch value entered as
50.
This would result In
23, 57,
and
50
being set as the high score to date -
235,750.
Any
value can be entered in this manner.
1. If not already in diagnostics, enter diagnostics by
pressing lower pushbutton once.
2.
Set up the function switch exactly like switch
21, 22,
or
23
in Chart 1.
3. Set up the data switch for the new value using Chart 2.
4. Press ENTER pushbutton on.ce. The l;ED's will blink
to indicate that the new data
IS
locked m.
Repeat steps 2 thru 4 to change any other of the digit
pairs, using the appropriate function number in step 2.
Game Pricing
Six different functions control the various options in set-
ting game pricing. Three pertain to the particular coin
door mechanism installed on the game and three pertain
to minimum number of coins and the credits awarded for
the coins inserted.
The solid state HOT TIP has been designed with versatility
in mind. Different coin door mechanisms can be inter-
changed without extensive rewiring simply by plugging
the new coin door mechanism in and changing the six
functions.
There are many combinations of coin values and three
chute or twin chute coin mechanisms. This explanation
will detail how the six functions interrelate and describe
sample settings and pricing.
The first step in setting game pricing is to establish the
number of coin chutes and the relative value of the coins.
Function
12
will pertain to the lowest value coin chute,
normally the left chute. Function
13
pertains to the mid-
dle value coin chute, normally the center chute. Function
14
pertains to the highest value coin chute, normally the
right chute. In the case of a twin chute mechanism, Fun-
ction
13
would be set to a value of zero.
Next, determine the lowest value single coin, the middle
value single coin, and the highest value single coin that
can be put into the machine. For example, in a 5,
10,
and
25(1:
machine the lowest value coin is
5(1:,
the middle
10(1:,
and highest coin is
25(1:.
In a twin quarter chute the lowest
and highest value is
25(1:
and there is no middle value coin.
Then, reduce all the coin values by dividing each of them
by the largest number possible that leaves a remainder of
zero. First, try dividing each coin value by 2. If there are
any remainders other than zero, try dividing by 3. If
there are remainders other than zero, try dividing by 4
etc. until the value of the smallest value coin is reached as
the divider.
For example, in a
5, 10,
and
25
cent mechanism,
25
-i-
5
=
5 remainder zero and 10 -;- 5
=
2 remainder zero. In
a
25
cent twin chute mechanism,
25 -;- 25
=
1
remainder
zero. In a
10, 10,
and
25
cent mechanism, the largest
divider is 5, leaving values of 2, 2, and 5.
These values become the coin slot multipliers and an" en-
tered into the machine using Functions
12,
13, and 14. In
the examples given above, the
5, 10,
and
25
cent machine
would have function
12
set to
01,
function
13
set to
02,
and function 14 set to
05.
For the twin quarter chute,
function
12
would be set to
01,
function
13
set to
00
because there is no center chute, and function 14 set to
01.
For
10, 10, 25
mechanisms, function
12
would be set
to
02,
function
13
set to
02,
and function
14
set to
()'5.