Page 12 - Hot Tip

Basic HTML Version

Match
I
Credit
I
Extra Ball
Credits given when a match occurs and extra balls or
credits given at replay points can be disabled if desired.
Default values give a replay credit for a match.
The
Credit/ Extra Ball is Function 06 and Table 1 specifies to
use Chart 1 for the data switch. There are four possible
combinations of enabling these two features.
Table I
specifies that for Function 06 Chart 1 is to be used for
the data switch values. Table 1 also shows the various
possibilities and the value to enter on the data switch.
Data Switch
00 Match ON - Credit award at Replay points
01 Match ON - Extra ball award at Replay points
04 Match OFF - Credit award at Replay points
05 Match OFF - Extra ball award at Replay points
1. If not already in diagnostics,
enter diagnostics by
pressing the lower pushbutton once.
2. Set up function switch exactly like switch 06 in Chart 1.
3. Set up data switch like switch 00, 01, 04, or 05 in
Chart I.
4. Press ENTER button once. The LED's will blink to
indicate that the new data is locked in.
Play
The bonus, extra ball, and special lights are normally lit
by making the HOT TIP Targets. Making the HOT-TIP
targets light up horseshoe one. Making the HOT-TIP
targets a second time lights up horseshoe two. Making
the targets a third time lights horseshoe three. There are
four modes of play possible.
01 - Liberal
02 - Moderate
03 - Conservative
04 - No Special - No extra ball
When in the Liberal mode - lighting Horseshoe 1 lights
both the bonus and extra ball. When in Moderate mode,
lighting Horseshoe 1 lights the bonus and lighting Horse-
shoe 2 lights the extra ball. When in Conservative mode,
lighting Horseshoe 1 awards nothing, lighting Horseshoe
2 lights both the bonus and extra ball. In all modes, the
only way to light the special is by lighting Horseshoe 3.
Play is function 07 and Table 1 specifies to use Chart 1
to enter the data on the data switch. Table 1 also shows
the value to enter for the various modes.
Data Switch
01 - Liberal
02 - Moderate
03 - Conservative
04 - No Special - No Extra Ball
1. If not already in diagnostics,
enter diagnostics by
pressing the lower pushbutton once.
2. Set up function switch exactly like switch 07 in Chart 1.
3. Set up data switch exactly like switch 01, 02, 03, or 04
in Chart 2.
4. Press ENTER button once. The LED's will blink to
indicate that the new data is locked in.
High Score Credits
When the high score to date is exceeded by a player, any
number of replay credits may be awarded.
The default
value is 3 credits. High score credits is Function 08 and
Table 1 specifies to use Chart 2 for setting the date switch.
In order to disable awarding high score credits, turn OFF
all data switches to get a value of zero.
1. If not already in diagnostics,
enter diagnostics by
pressing the lower pushbutton once.
2. Set up function switch exactly like switch 08 in Chart 1.
3. Set up data switch according to Chart 2 for the num-
ber of credits to be awarded. To disable, turn OFF all
data switches.
4. Press ENTER pushbutton once. The LED's will blink
to indicate that the new data is locked in.
Number of Balls
The number of balls per game is set by default to 3 balls
per game. Number of balls is function 18 and Table 1
specifies to use Chart 2. Enter either 03 or 05 on the data
switch to get 3 or 5 ball play respectively.
1. If not already in diagnostics,
enter diagnostics by
pressing lower pushbutton once.
2. Set up function switch exactly like switch 18 in Chart 1.
3. Set up data switch according to Chart 2 for the num-
ber of balls.
4. Press ENTER pushbutton once. The LED's will blink
to indicate that the new data is locked in.