HIGH SPEED
GAME STATUS DISPLAYS
(Continued)
HIGH SPEED
Game AdJustment Table (Continued)
Adjustment
Descriptive Phrases
Factory
Item
Setting
(MATCH)
(SPEEDER 1 and 2 Display!!)
I
(SPEEDER 4)
40
RMP. BON. MEMORY
NO
41
EX. BALL MEMORY
YES
42
STPLITE TARGETS
Regular
43
FREEWAY TIMER
Regular
44
SIREN STYLE
USA
45
A-MODE PO. LITE
YES
46
A-MODE STARTER
YES
47
A-MODE SOUND
YES
48
GAME OV. MUSIC
YES
49
CUSTOM MESSAGE
4
On
50
SW. ALARM KNOCKER
YES
51
UNUSED ADJUST
52
UNUSED ADJUST
53
5
INSTALL GERMAN 1
6
54
5
INSTALL GERMAN 2
6
55
5
INSTALL GERMAN 3
6
56
5
INSTALL GERMAN 4
6
57 5
INSTALL GERMAN 5
6
58 5
INSTALL GERMAN 6
6
59
5
INSTALL ADDABALL
NO
60 5
INSTALL 5-BALL
NO
61 5
INSTALL NOVELTY
NO
62
5
INSTALL EX. EASY
NO
63
5
INSTALL EASY
NO
64
5
INSTALL MEDIUM
NO
65 5
INSTALL HARD
NO
66
5
INSTALL EX. HARD
NO
67
AUTO BURN IN
NO
68
CLEAR COINS
NO
69
CLEAR AUDITS
NO
70
INSTALL FACTORY
NO
NarES:
I. Automatic Replay percentage value range is adjustable from 5 to 50%, via the Credit button. Item 02 permits
changing the factory setting value for Replay Start Level (valid for next 500 games played). Item 03 permits
setting up to four replay levels, with values
II
detailed in text describing item 03.
For Fixed Replay Scores, let Auto Replay value to I leIS than 5(%) via the Credit button. Go to items 02, 03,
04, and 05 to install their replay level scores. Turn off any replay score level by setting 00 as its value.
2. Phrase in parentheses is Factocy Setting Phrase appears in SPEEDER 3 and 4 displays. Press Credit button
to change setting of item 22, or the game pricing of item 24.
3. To change country OR coinage setting, press Credit button to obtain 16 Standard settings, followed by a Cus-
tom Setting. The Custom Setting activates items 25 through 30. When a Standard Setting is used, items 25
through 30 are set automatically, and cannot be changed.
4. To install Custom Message, press flipper button for alphabet and special charac~s.
Prell Credit button for
next message letter or character.
5. Special Preset Adjustment, whose effecll are noted in the Game Adjustment text.
6. Refer to
Pricing
r.bl.
and text describing these items.