GAME ADJUSTMENT PROCEDURE
(Continued)
35 Light Special
The operator can choose (via the Credit button) the degree of difficulty in lighting the Special lamp. Six
choices are available:
For 3-8all game, completion of the Stoplight target sequence (Green, Yellow, and then Red) for the
second
time causes the Special lamp to light; for 5-8all game, completion of the Stoplight target
sequence for the
third
time causes the Special lamp to light. Using this choice allows the setting
of Ad 09 (Balls/Game) to define the choice selected. (The SPEEDER 3 display shows the Ad 09
setting.) This is the Factory Setting.
2 - Completion of the Stoplight target sequence the
first
time lights the Special lamp. (SPEEDER 4
shows this choice as EASY.)
3 - Completion of the Stoplight target sequence the
second
time lights the Special lamp. (SPEEDER
4 shows this choice as REGULAR.)
4 - Completion of the Stoplight target sequence the
third
time lights the Special lamp. (SPEEDER
4 shows this choice as HARD.)
5 - Completion of the Stoplight target sequence the
fourth
time lights the Special lamp. (SPEEDER
4 shows this choice as HARDER.)
6 - The Special lamp never lights. (SPEEDER 4 shows this choice as NO.)
36 Special Memory
The operator can choose (via the Credit button) whether the achievement of lighting the Special lamp is
retained in memory from ball to ball. Two choices are available:
The lighted Special lamp does NOT remain in memory from ball to ball. THE SPEEDER 4 display
shows this choice as NO. This is the Factorv Setting.
2 - The lighted Special Lamp remains in memory from ball to ball. (SPEEDER 4 shows this as YES.)
37 Police Light
The operator can choose (via the Credit button) whether the Police Light (rotating beacon) operates or not.
Two choices are available:
Police Light operates for special effects. The SPEEDER 4 display shows this choice as ON. This
is the Factory Setting.
2 - Police Light does not operate. (SPEEDER 4 shows OFF.)
38 Kickback Memory
The operator can choose (via the Credit button) how the Kickback operates. Five choices are available:
Kickback is always ON at start of ball. The SPEEDER 4 display shows this choice as EASY. This
is the Factory Setting.
2 - Kickback is always OFF at start of ball. (SPEEDER 4 shows HARDER.)
3 - Kickback is ON at start of game and stays in memory from ball to ball. (SPEEDER 4 shows REGU-
LAR.)
4 - Kickback is OFF at start of game and stays in memory from ball to ball. (SPEEDER 4 shows
HARD.)
5 - Kickback is always ON. (SPEEDER 4 shows EASIER.)
39 Lighting Freeway Difficulty
The operator can choose (via the Credit button) the difficulty for lighting a Freeway lane. Two choices are
available:
Passage through a flipper return lane lights the Freeway lane on the opposite side of the playfield;
passage around the Freeway loop (8ayshore and Santa Monica) also lights a Freeway lane. The
SPEEDER 4 display shows this choice as REGULAR. This is the Factory Setting.
2 - Only passage through a flipper return lane lights the opposite-side Freeway lane. (SPEEDER 4
shows this choice as HARD.)