GAME ADJUSTMENT PROCEDURE
(Continued)
•
29 Units Required for Bonus
The operator can specify (via the Credit button) that 1 additional Credit is to be indicated in the Credits
display, when a particular number of coin units are accumulated. The Factory Setting is 00.
30 Minimum Units Required for any Credits Posted
The operator can specify that NO Credits are to be posted (indicated in the Credits display), until the credit
units counter reaches a particular value. The Factory Selting is 00.
31 Freeway Starting Level
The operator can choose (via the Credit button) the starting value of scoring for the Bayshore (left side)
and the Santa Monica (right side) freeways. Three choices are available:
For 3-Ball game, the score starting level setting is automatically 50,000 (shown in the SPEEDER 4
display); for 5-Ball game, the setting is automatically 25,000 (shown in SPEEDER 4). Using this
choice allows the setting of Ad 09 (Balls/Game) to define the Freeway Starting Level. (The
SPEEDER 3 display shows the Ad 09 setting.) This is the Factory Setting.
2 - Freeway Starting Level score is 50,000.
3 - Freeway Starting Level score is 25,000.
32 Freeway Memory
The operator can choose (via the Credit button) whether the value of the Freeway award is retained in
memory from ball to ball. Three choices are available:
•
Retain the Freeway value in memory, until the Freeway Extra Ball level is achieved, then the
Freeway award is not retained in memory. The SPEEDER 4 display shows this as REGULAR. This
is the Factory Setting.
2
Retain the Freeway value in memory for the entire game. SPEEDER 4 shows this choice as EASY.
3 - NEVER store any Freeway award. The Freeway Starting Level is in effect at the start of each ball.
SPEEDER 4 shows this choice as HARD.
33 Eject Hole Spots StopUght Target
The operator can choose (via the Credit button) whether actuation of the Eject Hole (Santa Monica Free-
way) spots a Stoplight target. Three choices are available:
For 3-Ball game, the Eject Hole does spot a Stoplight target; for 5-Ball game, the Eject Hole does
not spot a Stoplight target. Using this choice allows the setting of Ad 09 (Balls/Game) to define the
choice selected. (The SPEEDER 3 display shows the Ad 09 setting.) (SPEEDER 4 shows this
choice as YES.) This is the Factory Setting.
2 - Eject Hole spots a Stoplight target. (SPEEDER 4 shows this choice as YES.)
3 - Eject Hole does not spot a Stoplight target. (SPEEDER 4 shows this choice as NO.)
34 Ramp Spots Stoplight Target
The operator can choose (via the Credit button) whether making a Ramp shot spots a Stoplight target. Two
choices are available:
A Ramp shot does spot a Stoplight target. (SPEEDER 4 shows this choice as YES.) This is the
factory Setting.
2 - A Ramp shot does not spot a Stoplight target. (SPEEDER 4 shows this choice as NO.)
NOTE
For 3-Ball game, BEFORE a player's first Multi-ball™ event, Ramp shots from the
ball shooter DO spot a Stoplight target, if the choice is YES. Using this choice
allows the setting of Ad 09 (Balls/Game) to define this adjustment's operation.
For 5-Ball game, Ramp shots from the ball shooter NEVER spot a Stoplight target.
•
Moreover, after a player's first Multi-ball™ event, Ramp shots NEVER spot a Stop-
light target for either 3-Ball or 5-Ball games.