Page 30 - Grand Lizard

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TEST/DIAGNOSTIC PROCEDURES (Continued)
SWITCH TESTS (Continued).
(columns) and 1J10 (rows) are also listed in the table.
Row Problems. If a display of two (or more) switch numbers of a row occurs, although only one switch
is closed, check for a short circuit between the column wires.
Multiple Switch Number Indications.
Check the associated column wire for a short circuit to
ground.
Column Problems.
If display of two (or more) switch numbers in a column occurs (white only one
switch is actuated), check for a short circuil between the row wires.
Use AUTO-UP to proceed to the next test.
GRAND LIZARD
Switch-Matrix Table
~
1
045
2
049
3 044
4
048
5 043
6
047
7
042
8 046
GRN·BRN
GRN-RED
GRN-aRN
GRN-YEl
GRN-BLK
GRN-BLU
GRN·Vla
GRN·GRY
W
1J8-1
1J8-2
1J8-3
1J8·4
1J8·5
U8·7
1J8-8
1J8·9
WHT-
Plumb Bob
Playfield
Right Retum
3·Bank
Mu~i-BaIl2
Right Special
Not
Not
1
BRN
Tm
Tih
lane
Used
Used
1J10·9
1
9
17
25
33
Arrow
41
49
57
WHT·
BaIIRoIi
Left Oullane
Mu~i·BaIl3
Ramp Tongue
Not
Not
2
RED
Outhola
3-Bank
Used
Till
Used
1J10·8
2
10
18
26
34
42
50
58
WHT-
Credit
LeU Kicker
Not
Not
3
aRN
Button
Shooter Lane Right Outlane
3-Bank
L
1J10-7
3
11
19
27
35
43
Used
51
Used
59
WHT-
Right
Ball Trough #t
4·Bank
I
Not
Not
4
YEL
Coin
(lower Right)
Spinner
RighI Kicker
Used
Used
1J10·6
Chute
4
12
20
28
36
44
52
60
WHT-
Center
Ball Trough #2
4-Bank
Right Ramp
Not
Nol
5
GRN
Coin
(Center)
Z
Left Magnet
Used
Used
1J10·5
Chute
5
13
21
29
37
45
53
61
WHT·
Left
Ball Trough #3
4-Bank
Not
Not
6
BLU
Coin
(Upper Left)
Right Chute
A
Right Magnet
Used
Used
1J10·3
Chute
6
14
22
to Top
30
38
46
54
62
WHT·
Slam
4-Bank
Nor
Not
Not
7
Via
Tin
Turnaround
left Ramp
R
Used
Used
Used
1J10-2
7
15
23
31
39
47
55
63
WHT-
High-Score
LeU Return
Top Right
Rig ht Flipper
Not
Not
8
GRY
Reset
Larie
Standup
Multi-Ball 1
0
(EOS)
Used
Used
1J10-1
8
16
24
32
40
48
56
64
2. Switch Edges.
From the Switch Levels Test, press ADVANCE. Observe Ihat the player 1 and 2 displays show the
message, SWITCH EDGES, the Credit display shows 06 (Switch Edges Test identifier), and the BALL IN
PLAY/MATCH display is blank, indicating that no switch is actuated.
This test permits the operator to test whether actuating a switch provides the proper signal to the Sys-
tem-11 switch testing program. When actuating a switch, the operator should see the switch's name and
number (in the player 1 and 2, and the BALL IN PLAY/MATCH displays, respectively). If no indication
appears at the time the switch is actuated, the operator then knows that there is a malfunction associated
with that switch.
Using this technique, the operator can test each switch appearing in the
GRAND LIZARD
switch problem
reporting displays (either at game Turn-On or at the beginning of the Diagnostic Tests) to determine
whether the switch can be actuated. if the switch's name and number are displayed while the operator
checks its operation, the operator then knows that the reported problem with that switch is NOT currently
caused by a switch malfunction. The operator can then seek other causes for the reported problem,
being almost certain now that the switch did not fail.
This test
is
also useful when the operator is adjusting
the sensitivity of
a
particular switch's actuation mechanism.
GRAND LIZARD 26