TEST/DIAGNOSTIC PROCEDURES (Continued)
SOLENOID TEST.
1. (From Lamp Test) Using AUTO-UP, press ADVANCE.
Observe that the player 1 and 2 displays show the
message, COIL TEST, the Credit display shows
04
(Solenoid Test identifier).
Next, the BALL IN PLAY/
MATCH display shows a series of test steps from
01
through 22, while the player
1
and 2 displays show the
name of the solenoid.
During each of these steps, pulsing of the respective solenoid occurs. The test
cycles repeatedly, unless halted via the MANUAL-DOWN switch. Refer to the Solenoid Table for sale·
noid numbers and wiring information. CPU Board connections at 1P11, 1P12, and 1P19 are also listed in
the table.
To continuously pulse a single solenoid, use MANUAL-DOWN.
Press ADVANCE to sequence through the
controlled and special solenoids. Use AUTO-UP to resume test cycling, and to proceed to the next test.
GRAND LIZARD
Solenoid Table
Sol.
Wire 1
Connections
Driver
Solenoid
Solenoid
No.
Function
Color
CPU Bd.
Playfieldl
Trans.
Type
Cabinet
Part No.
01 Trough Kicker (Outhole)
Controlled Gry-Bm lPl1-1
8P3-1
033
AE-23-800-01
02 3-Bank Raise
Controlled Gry-Red 1Pll·3
8P3·2
025
AE-23-800-04
03 4·Bank Raise 1 (left 2 targets) Controlled Gry·Om 1Pll-4
8P3·3
032
AE·23-800-04
04 4-Bank: Raise 2 (right2
.
) Controlled Gry-Yel
1Plt-s
8P3·4
024
AE·23·800-04
05 Lockup Eject (Mulli-Ball)
Controlled Gry-Gm 1P11-6
8P3·5
031
AE·23-800-03
06 lockup Flasher
Controlled Gry·BIu 1PII-7
8P3-6
023
#63 lIashlamps
07 leU Magnel Flasher
Controlled Gry·Vio lP11-8
8P3-7
030
#63llashlamps
08 Ball Feed
Controlled Gry·Blk 1P11-9
8P3-8
022
AE-23·800·03
09 left Magnet
Controlled Bm-Blk 1P12-1
8P3·9
017
5580-09613-00
10 Right Magnet
Controlled Brn-Red 1P12-2
8P3-10
09
5580-09613-00
11 General lIIumirlation Relay
Controlled Bm-Orn 1P12·4
3P7-1
016
5580-09555-00
12 3·Bank Flasher
Controlled Bm-Vel
1P12·5
8P3-12
08
#63 flashlamps
13 Eyes (Backbox & Head)
Controlled Bm-Gm 1P12·6 8P3-13. 9P1-13
015
#63 flashlamps
14 Credit Knocker (or Token
Controlled Brn-Blu 1P12-7
Backbox
07
AE·23-800·02
15 Bel
DiEperner) Controlled Brn-Vio 1P12-8
7Pl·17
014
SM-29·1000-DC
16 Coin-lockout Relay
Controlled Bm-Gry 1P12-9
7P1-18.7P4·4
06
404603.2 2
17 Left Kicker
Special #1 BkJ·Brn 1P19-7
8P3-17
075
AE·23-800-03
18 Right Kicker
Special #2 Blu-Red lP19-4
8P3-18
071
AE·23-800-03
19 Right Magnet Flasher
Special #3 Blu·Orn 1P19·3
8P3-19
073
#63 llashlamps
20 Not Used
Special #4
21 Not Used
Special #5
22 Not Used
Special #6
-
Upper Right Flipper
-
(BIk-Yel)
(7Jl-31,8P3-33}3
-
FL24/600·30/2600-50VDC
-
Right Flipper
-
Orn-Vio 1P19-1
7PI-7
-
FL23/600·30/2600·50VDC
(Blu·Vio)
(7 Jl.8,8P3-34) 3
-
Upper left Flipper
(Blk·BJu)
(7Jl-30,8P3-31) 3
Fl24/600-30/260Q·50VDC
-
left Flipper
-
Om-Gry 1P19·2
7P1·9
FL23/600-30/2600-50VDC
(Blu-Gry)
(7Jl-1 0,8P3-32) 3
Notes:
1. Wire colors, except flipper Om- Vio andOrn-Gry, areground connections (ttl coil terminal with unbandedend of diode). Flipper Om-Vio and
Om-Gry wires connect from CPU Board to flipper switch.
2. Solenoid 16 has a Coinco part number.
3. Connections shown in parenthesesare from flipper switch to flipper coil.
SWITCH TESTS.
1.
Switch
levels.
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE. Observe that the player 1 and 2
displays show the message, SWITCH LEVELS, the Credit display shows 05 (Switch Levels Test identifier),
and the BALL IN PLAY/MATCH display is blank, indicating that no switch is actuated.
If, however, a switch
is
actuated (possibly stuck closed), the BALL IN PLAY/MATCH display shows that
switch's number, while the player 1 and 2 displays indicate the switch's name. A sound also accompa-
nies the displays. (This is another facet of the new
GRAND LIZARD System-t
t
switch testing capability.)
If more than one switch is closed, each switch's name and number becomes a member of a series of dis-
plays, each showing the switches' names and numbers. {In addition, either of these problems could result
in the reporting of a switch problem (or problems) at game Turn-On or at the beginning of Diagnostic Tests.)
As soan as the operator opens a closed switch, its name and number are eliminated from the Switch l.ev-
els display series. For
GRAND LIZARD,
switch numbers can range from 01 through 48. Refer to the
Switch·Matrix Table for switch numbers and wiring information.
CPU Board connections at jacks 1J8
GRANDLIZARD 25