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3. Set the AUTO-UPjMANUAL-DOWN switch to
MANU AL-DOWN and operate the Credit button until
00 is indicated for Function 19 on the Player 1 display.
With Function J 9 set to 00, Functions 20 through 24 are
set to zero and now can be changed as required.
4. Refer to Table 2 or use the explanation following this
procedure and determine the required values for
Functions 20 through 24.
5. Set the AUTO-UP / MANUAL-DOWN switch to
AUTO-UP and momentarily depress the ADVANCE
pushbutton. Function 20 should be indicated on the ball
m play display.
6. For single chute coin doors, omit this step and leave the
value of 00. For twin or 3-chute coin doors, operate the
Credit
button until the value for Function 20
determined in step 4 is indicated in the Player 1 display.
7. Momentarily depress the ADVANCE pushbutton.
Function 21 should be indicated on the ball in play
display.
8. For twin chute coin doors, omit this step and leave the
value of 00. For single and 3 chute coin doors, operate
the Credit button until the value for Function 21
determined in step 4 is indicated on the Player I display.
9. Momentarily depress the ADVANCE pushbutton.
Function 22 should be indicated on the ball in play
display.
10.
For single chute coin doors omit this step and leave the
value of 00. For twin or 3-chute coin doors, operate the
Credit
button until the value for Function 22
determined in step 4 is indicated on the Player I display.
II. Momentarily depress the ADVANCE pushbutton.
Function 23 should be indicated on the ball in play
display.
12. Operate the credit button until the value for Function 23
determined in step 4 ~sindicated in the Player 1 display.
13. Momentarily depress the ADVANCE pushbutton.
Function 24 should be indicated on the ball in play
display.
14. Omit this step if no bonus credits are to be awarded for
inserting a certain value of coins. To award bonus
credits, operate the Credit button until the value for
Function 24 determined in step
4
is indicated on the
Player 1 display.
15. If no otber game adjustments are to be made, turn the
game OFF and back ON to return to the game over
mode.
PRICING FORMULAS
There are five different functions used to set custom game
pricing. Three pertain to the coin door mechanism and the
other two determine how credits are awarded. Since there
are many combinations of coin values and coin mechanisms,
this explanation details how the functions relate to each
other and provides a generalized proeedure for defining the
desired pricing scheme.
Proportional values are assigned to Functions 20, 21, and 22
for the left (closest to hinge on coin door), center, and right
coin chute, respectively.
Function 23 defines the value of coins required for a single
credit in relation to the proportional
values assigned to
functions 20, 21, and 22. Function 24 permits awarding a
486
bonus credit for depositing some value of coin(s). A general
procedure follows:
1. Determine the ratio of the coin chute values by dividing
by the largest number that leaves a remainder of zero.
Examples:
25a: 25¢ 25a:;
+
25 = 1:1:1
10M 5DM 20M;
+
I = 1:5:2
25a: - IG;
+
4
=
1:0:4
5a: 10¢ 25a:;
+
5 = 1:2:5
2. Determing the values of Functions 20 through 24 is done
in one of two ways. The first method requires that bonus
credit Function 24 be set to zero. The second method
defines the Function 24 value. Since some pricing
schemes may be implemented with either method, some
with only the first method, and others with only the
second method, both methods will have to be tried in
some cases.
Both methods use the ratio calculated in step 1, the largest
number of credits defined in the pricing scheme, and the
number of smallest value coins required to obtain the largest
number of credits.
Method
1
Function 20 = Cd
X
L
Function 21 = Cd
X
C
Function 22 = Cd
X
R
Function 23 = Cn X Lr
Function 24 = 00
Method 1
Function 20 = (Cd-I)
X
L
Function 21 = (Cd-I)
X
C
Function 22 = (Cd-I) X R
Function 23 = Cn
X
Lr
Function 24 = Cn
X
(Cd-I)
Where:
Cd = the largest number of credits in scheme
Cn = the number of smallest value coins required for Cd
L = Left chute ratio number
C ;:;Center chute ratio number
R
= Right chute ratio number
Lr = Lowest coin chute ratio
Examples:
lSc - lSc Coin door
1
Play/1St, 3 Plays/SOe
Ratio =
1
:0: 1
L=I
C=O
R
=
I
Lr
=
1
In this example either method will produce proper values for
functions 20-24.
Method
1
Cd
=
3
Cn = 2 (two 25¢ coins for 3 plays)
Function 20 = Cd
X
L = 3
X
I = 03
Function 21 = Cd X C = 3 X 0 = 00
Function 22 = Cd
X R
= 3
X
I = 03
Function 23 = Cn X Lr = 2 X I = 02
Function 24 = 00
Method 1
Cd
=
3
Cn
=
2
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