.•.46
Speech Usage
The operator can choose (via the Credit Button) whether to censor the
speech feature (to insure that the game is not offensive to some people) of
ELVIRA
or not. The phrases that will be omitted AFfER censorship will be
"Nice organ", "Don't touch me there", and "How 'bout another ball?". The
choices are:
Normal - Do NOT censor speech. The Factory Setting is Normal.
Family - Censor speech .
.•.47
Attract Mode Snd
The operator can select
(via
the Credit button) whether sounds
occurring during the Attract Mode will be On or OFF. The choices are:
Yes - (Factory Setting) The Attract Mode sounds are turned On.
No - The Attract Mode sounds are turned OFF.
.•.48
Contest Mode
The operator can specify (via the Credit button) whether the progressive
features of
ELVIRA
are allowed to carry over to the next game. When the
game is set for 'contest'
(tournament) play, single-player games are identical
from game to game (no features carry over). ThIs disables all automatic
percentagmg, except replay scores, and
nxes
the JACKPOT value at its
maximum. The choices are:
Yes - The game Is set for 'contest' play.
No - The game is not set for 'contest' play. The Factory Setting is No.
.•.49
Custom Message
The operator can choose (via the Credit button) whether to display a
message during the Attract Mode. (When display of a message Is selected,
the operator can either utilize the message provided or change the message.)
Three
choices
are available:
I -
Display a message during the Attract Mode. The Player 3 display
shows this choice as ON. The 3-IIne message provided is:
PARlY WITH...ELVIRAANDTHE...PAR1YMONSTERS
2 - Do NOT display a message during the Attract Mode. (Player 4 shows
OFF.)
3 - The Player
4
display shows this choice as CHANGE. The operator
can enter a special ("custom") message, as follows:
A
Press ADVANCEonce. The operator can now enter as many as
three 16-character lines for display during the Attract Mode.
B. Use the flipper button(s) to select each message character
(alphabet, numbers, and special symbols are available). In case
of error, enter a "back arrow" Oust before "space") to correct,
followed by correct character. For a period after any letter, use
letters with periods (following the special symbols). The entire
character set is the following:
AB C D E
FG
H I
J
K L M N 0 P
g
R
STUVWXY Z
0123456789
<
>? - /
*'
A. B. C. D. E. F. G. H. I.
J.
K. L. M. N. O. P.
g.
R. S. T. U. V. W.
x
Y. Z. _
C. Move to the next character via the Credit button. No entirely
blank lines will be displayed.
Game Adjustments 1-23