TEST/DIAGNOSTIC PROCEDURES
(Continued)
SWITCH TESTS.
1. SwItch Levels.
(From Solenoid Test) To initiate the Switch Levels Test, press ADVANCE. Observe that the
Player 1 and 2 displays show the message, SWITCH LEVELS, and the Player 3 display shows
06 (Switch Levels Test identifier). Normally, the right portion of the Player 3 display remains
blank, indicating that no switch is actuated.
If, however, a switch
is
actuated (possibly stuck closed), the Player 3 display shows that switch's
number, while the Player 1 and 2 displays indicate the switch's name. A sound also
accompanies the displays. (This is another facet of the
EARTH SHAKER
System-11B's switch
testing capability.) If more than one switch is closed, a series of displays show each actuated
switch's name and number.
(In addition, either of these problems could result in the reporting of a switch problem (or
problems) at game Turn-On or at the beginning of Diagnostic Tests.)
As soon as the operator opens a closed switch, its name and number are eliminated from the
Switch Levels display series. For
EARTHSHAKER,
switch numbers can range from 01
through 64. REHerto the SwItch-MatrIx Table for switch numbers and wiring information.
CPU Board connections at jacks 1J8 (columns) and 1J10 (rows) are also listed in the table.
EARTHSHAKERSwitch-Matrix Table
~
1 045
2 049
3
Q44
4 048
5 043
6
047
7 042
8
Q46
GRN·BRN GRN·RED GRN·ORN GRN·YEl
GRN·BlK
GRN·BlU GRN·VIO GRN·GRY
W
1J8·1
1J8·2
1J8·3
1J8·4
1J8·5
1J8·7
1J8·8
1J8·9
WHT·
Left
On Ramp
Spinner
Flipper
1 BRN Plumb Bob
Playfield
1Jl0·9
TIlt
1
Tilt
9
Outlane 17
25
50K 33
41
49
Right 57
WHT·
C Side Power
Left Return
®
On Ramp
Fault Open Ball Shooter
Flipper
2 RED AIC Relay
Outhole
Lene
8
25K
Left
1Jl0.8
2
10
18
26
34
42
50
58
WHT·
Credit
Ball Trough
Left
G)
3-BankDT
On Ramp
Right Ramp
3 ORN
Button
#1 (R) 11
Standup
(left)
lOOK
Entry
lJ10·7
3
19
27
35
43
51
59
WHT·
Left Coin Ball Trough
Eject
®
3·BankDT
On Ramp
Center Ramp Left Jet
4 YEL
Hole
(mid)
Bypass 36 Entry
Bumper 52
1J10·8
Chute 4 #2 (Mid) 12
20
28
44
60
WHT·
Center Coin Ball Trough
Right
®
3·Bank DT Ball Popper
Center Ramp Right Jet
5 GRN
Chute 5
#3 (L) 13
Standup
(right)
(top)
Middle
Bumper
1J10·5
(hichl'
21
29
37
45
53
61
WHT·
Right Coin Right InSide(i)
Right
G>
Center
@
Under Playfield Center Ramp Top Jet
6 BlU
Chute
Rerurn 7 Standup
Standup
Drop Hole1 End
Bumper 54
1Jl0·3
6
Lene 14 (Iowl
22
30
38
46
62
WHT·
Slam TIlt
Right Outside Captive
e
Right Loop Under Playfield
BL Kicker
7 VIO
Rerurn
Ball
®
Drop Hole2
(·sling·)
1J10·2
7
Lane 15
23
31
39
47
55
63
WHT·
High Score
Right
Right
Left Loop
Ball Popper
BR Kicker
8 GRY
Reset
Outlane
Standup
@
32 (bottom)
(·sling·)
1Jl0·1
8
16 (SDK)
24
40
48
56
64
TL
=
Top Left
TR = Top RIght
BL = Bottom Left
BR - Bottom RIght
CV
= ·Zone·
Row Problems. If a display of two (or more) switch numbers of a row occurs, although only
one switch is closed, check for a short circuit between the column wires.
Multiple SwItch Number IndIcatIons. Check the associated column wire for a short circuit
to ground.
Column Problems. If display of two (or more) switch numbers in a column occurs (while only
one switch is actuated), check for a short circuit between the row wires.
Use AUTO-UP to proceed to the next test.
EARTHSHAKER 32