Page 33 - Earthshaker

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TEST/DIAGNOSTIC PROCEDURES
(Continued)
LAMP TESTS.
1. All Lamps.
(From Sound Test) To initiate the first Lamps Test, press ADVANCE. Observe that the Player 1
and 2 displays show the message, ALL LAMPS, and that the Player 3 display shows 03 (All
LampsTest identifier) and that all feature lamps (playfield and backbox) blink on and off. (Note,
however, that the General Illumination lamps remain lighted steadily.) To locate the wiring
associated with a particular feature lamp, refer to the Lamp-Matrix Table.
CPU Board
connections at jacks 1J5 (columns) and 1J7 (rows) are also listed in the table.
2. Single Lamps.
From the All Lamps test, using AUTO-UP, press ADVANCE to initiate the Single Lamps Test.
The Player 1 and 2 displays initially show the message, SINGLE LAMPS, and the Player 3
display shows 04. Then, the Player 3 display shows 04 01, and the Player 1 and 2 displays
change to show "BONUS 1K", the name of the lamp currently blinking. Press the Credit button
to proceed through an ascending series of designator numbers (01 through 54), with the Player
1 and 2 displays showing the individual lamp's name. (To proceed through a descending series
of lamp identifiers, use MANUAL-DOWN.) Press and hold the Credit button to proceed rapidly
to the desired lamp.
EARTHSHAKER Lamp-Matrix Table
~
1 066
2 064
3 062
4 060
5 058
6 056
7 054
8 052
YEL·BRN YEL·RED YEL·ORN YEL·BLK YEL·GRN YEL·BLU YEL·VIO YEL·GRY
W
1J7·1
1J7·2
1J7·3
1J7·4
1J7·6
1J7·7
1J7·8
1J7·9
OBO
RED·
Captive Ball
BONUS Building
Building
Miles
Top Jet
Left
Right Road
1 BRN 1 (low)
2X
7
3
1
Bumper
Road Sign
Sign
1J6·1
1
9
17
25
33
41
49
57
081 RED·
Captive Ball
BONUS Building
Right
®
Miles
Left Jet
Left
CD
Jackpot (SP)
2 BLK
2
3X
8
Standup
2
Bumper
Standup
1
lJ6·2
2
10
18 (High)
26
34
42
50
58
082 RED·
Captive Ball
BONUS Building
Right
o
Miles
Right Jet
Eject
Jackpot (SP)
3 ORN
Standup
2
3
4X
9
3
Bumper
Lock
1J6·3
3
11
19 (Low)
27
35
43
51
59
083 RED·
Captive Ball
BONUS Building
Right
Miles
Right Ramp Eject
®
Jackpot (SP)
4 YEL
Standup
4
Jackpot
3
1J6·5
4
4
5X 12
4
20
ISOK
28
36
44 Top
52
.6_D
084 RED·
Captive Ball
BONUS Building
R Inside
CD
Miles
Right Ramp Center
@
Jac~~sP)
5
GRN
6X1L~es
Retum
(,
,,;
5 (high) 5
5
5
Lock
.45
Standup
5 ~
,i'
61
lJ6·6
Ex.
Ball 13
21 Lane
2.9
II
085 RED· Captive Ball
BONUS Building
ROutside
Miles
Right Ramp Drop Hole
Jackpot (SP)
6 BLU
6X1L~es
Retum
5
Arrow
®
6
6
10
3 Miles
Extra Ball
5.4
1J6·7
Special 14
22
Lane
~o
~8
46
62
086 RED·
Spinner
L Return
Building
Right
Miles
Center Ramp Drop Hole
Jackpot (SP)
7 VIO
Lane
1
Outlane ~ 1 20
lOOK 47
Lock
6
1J6·8
7
1S.
2~
~g
55
63
087 RED·
Jet Bumper
Left
®
Building
SHOOT
Miles
Center Ramp Under
®
Jackpot (SP)
8
GRY Center
Outlane
2
AGAIN
30
2Mles
Faun
7
1J6·9
8
16
24
32
40
48
Loop_
56
64
..
TL
=
Top Left TR
=
Top Right
BL
=
Bottom Left BR = Bottom Right
0
= "Zone"
SP = Speaker Panel
=2Lamps
EARTHSHAKER 29