Page 9 - Dungeons & Dragons

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III. TAILORING
&
TESTING THE GAME
INTRODUCT10N
We at Bally/Midway are very proud to introduce our new system which not only provides more information to
the operator but it also communicates with the player thru the use of alphanumerics in the display.
It was our aim to design a system which could be used without a manual. This will come to light the moment
you press the Self-test button and the displays come to life with their messages of assistance. This allows
you to change game features, awards and threshold settings and monitor specific special awards, game percent
and income just by reading what is displayed. The registers are now described with useful titles much as
"Bookkeeping Data" or "Self-Testing."
If you've ever changed the replay thresholds on a machine and you forgot to change the replay card because
you were distracted by a customer, listen to this: "It will never happen again!" When you change this replay
threshold to 2,000,000 in "Percent Options," the corresponding message "First Replay at 2,000,000" will be
displayed in the Game Over mode.
OPERATION
The keyboard is located on the right inside wall of the game near the front door. The cable is long enough,
so that once the keyboard is removed, it may be operated from outside the machine. Note: The keypad is
mounted with a
V4"
Hex screw for shipping purposes.
1. Press the Test button located on the front door. This tells the processor to do the following:
A. It checks the switches wired in parallel with the keypad,
If any switches are closed, the game automatically jumps to the Stuck Switch Test and displays a stuck
switch message.
B. If there were no stuck switches you will be welcomed with "Bally's Testing Is Easy As ABC."
2. When the appropriate heading appears on the backglass display, press "ENTER" on the keypad once.
Within each heading, there are categories which are operator selectable. When the appropriate category
appears on the backglass display, press "ENTER" once to access that category.
3. Set your registers with the keypad.
4. Press "ENTER" again to advance to the next category setting. Press "CLR" to re-start the Self-Test routine.
Press "GAME" to lock-in the option settings.
STEPPING THROUGH
To choose a category quickly once the Test Mode has been selected, use the
"N'
button to advance to the
desired category. If you pass by the category you desired, use the "B" button to back-up to the appropriate
position. Once you read the category desired, press the "ENTER" button to select that topic. The display will
now show the first item in that category.
Again, use the
"N'
and "B" buttons to select the next item you wish to look at or change. The
"N'
button
allows you to advance to the end of a category and then out to the next category. The "S" button allows you
to advance backwards in the same manner. Please note: When in the Self-Test category, the display will cycle
automatically from one test to the next. Because the
"N',
"S", and "C" buttons are used for different functions
in this category, they cannot be used to advance from one test to another test. To exit a test in this category,
just press the "ENTER" button
&
advance to the next test.
SELF-PERCENT AGING
1. The term Self-Percentaging refers to the game's ability to automatically adjust the score level of Threshold 1
to attain a desired replay percentage, also known as the TARGET PERCENT. (See step #8 on page 1-3).
2. Self-Percentaging also applies to extra balls, when used instead of replays.
3. Initially, a minimum of 200 games must be played before the Self-Percentaging Process goes into effect.
It then monitors the current replay percentage of Threshold 1 ONLY and makes an adjustment, if necessary,
every 50 games.
4. The Self-Percentaging Process will automatically adjust the score level of Threshold 1 ONLY. It makes NO
adjustments to OTHER "Award" features in the game.
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