SECTION 1
I.
INSTALLATION PROCEDURE
First, bolt the legs to the Cabinet. Second, feed the line cord between the Backbox and the Cabinet, then
mount the Backbox and secure it with the bolts provided In the spare parts kit.
On all games, there are certain items that should be checked after shipment, and they are:
1. Check that all cable connectors are completely seated on printed circuit board assemblies.
2. Check that all cables are clear of moving parts.
3. Check for wires that may have come loose during shipment.
4. Check switches for loose solder or other foreign material that may have come loose in shipment and
could cause shorting of switches or lamp sockets.
5. Check coils for proper soldering. Cold solder connections may not show up in factory inspection, but
vibration in shipment may break the contacts.
6. Check that fuses are firmly seated and making good contact.
7. Check and adjust the plumb bob tilt on the left side of the Cabinet.
8. Check wiring of the plug on the transformer to correspond to location voltage. FOR REFERENCE, SEE
BACKBOX WIRING SCHEMATIC ON PAGE 2-5.
For 115 VAC, install jumper wires 2-8, 3-6 and 7-10.
For 120 VAC, install jumper wires 2-8, 4-6 and 7-11.
For 220 VAC, install jumper wires 4-8 and 7-9.
For 240 VAC, install jumper wires 4-8 and 7-11.
9. Place the four (4) game balls into the Playfield outhole.
10. Plug in the line cord.
II.
GENERAL GAME OPERATION
Move the ON/OFF switch at the bottom right front corner of the Cabinet to the "ON" position. The game will
playa power-up sound sequence and reset the drop targets. If any switches are stuck, stuck switch information
is displayed at this time. After a short delay, "1-4 can play" on the display will indicate that the game is ready
to play. The game should accept coins and post the appropriate credits. Pressing the credit button on the
Cabinet will cause the outhole kicker to serve the ball to the shooter alley. A game-up sound sequence is
played to announce play-readiness.
Each time the credit button is pressed, it posts one player and the credits are reduced by one. Shooting the
ball initiates play.
The game awards all points earned by the player. If a spinner is turned and scoring when the ball hits a target,
the spinner and the target scores are awarded.
When the ball enters the outhole, the bonus score is added to the total score. The player-up and/or bali in
play is advanced one position. The outhole kicker serves the ball to the shooter alley and play is resumed.
This continues until each player has played the allowable number of balls per game. At this time, a random
Match number appears in the display. If the number is the same as in a player's score, a free credit game
is awarded.
An extra bali won during the course of the game are played immediately after the player's regular ball enters
the outhole. The player-up and/or ball in play are not advanced before the game serves the extra ball for play.
Slamming the machine results in a Game Over condition. This causes all feature lights to go out (the game
goes "dead") and a time delay occurs. This occurs anytime either one of the slam switches make contact.
This is to discourage unnecessary abuse to the game. After the delay, '" to 4 can play" is displayed followed
by the power-up sound sequence.
Any number of slam switches could be installed by the operator, to meet his/her individual requirements. The
switch should be adjusted to have approximately 1/16" gap between the contacts. The weighted blade should
be adjusted to attain the desired sensitivity. Decreasing the gap between contacts will make the switch more
sensitive. Opening the gap will reduce sensitivity.
If at the end of the game either the "High Score to Date" is beaten or if the score is over 10,000,000, free
games will be awarded according to the "High Score to Date" register setting.
Tilting the game results in the loss of the ball in play. Bonus points are not scored. The flippers, thumper
bumpers, etc. go 'dead'. The purpose of the tilt penalty is to discourage the player from jostling the machine
in an attempt to prolong game play. Game action returns to normal after the ball kicker assembly serves the
ball to the shooter alley.
NOTE: These are general instructions. Therefore, if a spinner or drop target is not used on your specific pinball
game, please disregard any operating instructions related to these devices.
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