Page 22 - Cyclone

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GAME ADJUSTMENT PROCEDURE (Continued)
49 Custom Message
The operator can choose (via the Credit button) whether to display a message during the Attract
Mode. (When display of a message is selected, the operator can either utilize the message
provided or change the message.) Three choices are available:
1 - Display a message during the Attract Mode. The Player 4 display shows this choice as
ON. The 3-line message provided is:
TAKE A CHANCE ... AND RIDE ... THE CYCLONE
2 - Do NOT display a message during the Attract Mode. (Player 4 shows OFF.)
3 - The Player 4 display shows this choice as CHANGE. The operator can enter a special
("custom") message, as follows:
A. Press ADVANCE once.
The operator can now enter as many as three
14-character lines for display during the Attract Mode.
B. Use the flipper button(s) to select each message character (alphabet, numbers,
and special symbols are available).
In case of error, enter a "back arrow" (just
before "space") to correct, followed by correct character. For a period after any
letter, use letters with periods (following the special symbols).
The entire
character set is the following:
ABC D EFG H IJ K LM NO PO RSTUVWXYZO 123456789< >
?-/*'
A. B. C. D. E. F. G. H. I.
J.
K. L. M. N. O. P. O. R. S. T. U. V. W. X. Y. Z._
C. Move to the next character via the Credit button. No entirely blank lines will be
displayed.
50 SW. ALARM KNOCKER
The operator can choose (via the Credit button) whether the knocker operates, sounding an
alarm to signal a switch problem, at the time of game Turn-On and at the beginning of the
Test/Diagnostic Procedures. Two choices are available:
YES -
The knocker sounds, signalling a switch problem, at game Turn-On and at the
beginning of the Test/Diagnostic Procedures.
NO -
The knocker does NOT sound. (Player 4 shows NO.)
51 ENGLISH TEXT
The operator can choose to display the message, audit, adjustment, and Test /Diagnostic infor-
mation in English or German (Deutsch) via the Credit button.
52 Bonus Multiplier Memory
The operator can choose (via the Credit button) whether the lighted Cyclone Bonus Multiplier
Lamps (2X ... 7X) are stored in memory for 'next ball' play (continues from ball to ball) or are reset
at Ball Start. The choices are:
Yes -
(Liberal) Lighted lamps are stored for 'next ball' play.
No -
Lighted lamps are not stored and are turned off at each Ball Start.
CYCLONE 18
L.~ .