Page 20 - Cyclone

Basic HTML Version

GAME ADJUSTMENT PROCEDURE (Continued)
35 CYCLONE Timer
The operator can choose (via the Credit button) the time period for display of each of the lighted
Cyclone Score lamps
(SOK, 100K,
'Gate Bonus').
The range of this setting is
01 second
(Conservative) through 99
seconds
(Liberal), orOff(Extremely Liberal). Note that, when the time
period elapses and the 'Gate Bonus' lamp is blinking, all lamps go off. If the
SOK
or
100K
lamp is
blinking when the time elapses, only the
SOK
lamp remains lit.
36 Ferris Wheel Timer
The operator can choose (via the Credit button) the time period for display of the lighted Ferris
Wheel Bonus lamp. (The value of each player's Ferris Wheel Bonus increases with Jet Bumper
play.) The range of this setting is
01 second
(Conservative) through 99
seconds
(Liberal), or
Off
(Extremely Liberal).
37 Million Timer
The operator can choose (via the Credit button) the time period for display of the lighted 1 Million
lamp (on the Cyclone, but lighted by COMET play). The range of this setting is
01 second
(Conservative) through 99
seconds
(Liberal), or
Off
(Extremely Liberal).
38 CYCLONE Memo~
The operator can choose (via the Credit button) whether the lighted Cyclone Score lamp
(SOK,
100K,
'Gate Bonus') is stored in memory for 'next ball' play (continues from ball to ball) or is reset
at Game Start or at Ball Start. The choices are:
Ball St. (start) Lit -
(Liberal) Lamp is turned on at ball start.
Memory Lit
-
Lamp is turned on at Game Start (stored in memory).
Memory Unlit
-
Lamp is turned off at Game Start (stored in memory).
No Mem. Lit
-
Lamp is turned on at Game Start (not stored in memory).
No Mem. Unlit
-
(Conservative) Lamp is turned off at Game Start (not stored in memory).
39 CYCLONE Memo~
The operator can choose (via the Credit button) whether the lighted Comet Score lamp
(20K ...
100K,
1 Million) is stored in memory for 'next ball' play (continues from ball to ball) or is reset at
Game Start or atBall Start. The choices are:
Ball St. (start) Lit -
(Liberal) Lamp is turned on at ball start.
Memory Lit
-
Lamp is turned on at Game Start (stored in memory).
Memory Unlit
-
Lamp is turned off at Game Start (stored in memory).
No Mem. Lit
-
Lamp is turned on at Game Start (not stored in memory).
No Mem. Unlit
-
(Conservative) Lamp is turned off at Game Start (not stored in memory).
40 Million in Shots
The operator can choose (via the Credit button) how many consecutive shots up the Comet
Ramp are necessary to obtain the 1 Million score
for the 1st time.
(After the first 1 Million shot,
six consecutive Comet Ramp shots are necessary for each subsequent1 Million award.) The
range of this setting is 3 (Liberal) to 6 (Conservative).
Note that the setting of this Adjustment
can affect the Replay Level value, if too Liberal a setting is selected, allowing high scores.
41 Ferris Wheel Bonus Advancement
The operator can choose (via the Credit button) the point value for Jet Bumper play (directly
increasing the value of each player's Ferris Wheel Bonus). The range of this setting is
100
(Conservative) to
9900
(Liberal), by increments of
100.
NOTE:
Each player affects only his
individual Ferris Wheel Bonus, which starts at
SOK
and builds to a maximum of
SOOK.
CYCLONE 16