Page 19 - Cyclone

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GAME ADJUSTMENT PROCEDURE
(Continued)
26 Center Chute Coin Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin
passing through the center coin chute.
27 Right Chute Coin Units
The operator can specify (via the Credit button) the number of coin units purchased by a coin
passing through the right coin chute.
28 Units Required for Credit
The operator can define (via the Credit button) the number of coin units required to obtain 1
Credit. A coin unit counter in the game program totals the number of coin units purchased
through all coin chutes prior to each game. If the total number of coin units purchased exceeds
the 1 Credit factor by a multiple (or more, coin units) of the specified Units per Credit value, the
Credits display shows the proper number of Credits. The coin unit counter retains any remaining
coin units, until the start of a game; then, the coin unit counter is cleared (its contents are
zeroed).
29 Units Required for Bonus
The operator can specify (via the Credit button) that 1 additional Credit is to be indicated in the
Credits display, when a certain number of coin units are accumulated.
30 Minimum Units Required for any Credits Posted
The operator can specify that NO Credits are to be posted (indicated in the Credits display), until
the credit units counter reaches a particular value.
31 COMET Timer
The operator can choose (via the Credit button) the time period for display of the COMET Score
lamps (20K, 40K, ... 100K). The range of this setting is
01 second
(Conservative) through 99
seconds
(Liberal), or
Off
(Extremely Liberal).
Note that, when the time period elapses and
either the 80K, 100K, or 'Lites 1 Million' lamp is blinking, all lamps go off. If either the 20K, 40K,
or 60K lamp is blinking when the time elapses, the 40K lamp remains lit.
32 Double Scores Timer
The operator can choose
(via
the Credit button) the time period for the Double Scores feature,
which begins upon completion of the 1 - 2 - 3 "Gate" Lanes. During Double Scores, all playfield
scoring, except the Ferris Wheel Bonus, 'Gate Bonus', and Shuttle Bonus, is double the usual
scoring. The range of this setting is
01 second
(Conservative) through 99
seconds
(Liberal), or
Off
(Extremely Liberal).
33 Spook House Timer
The operator can choose
(via
the Credit button) the time period for display of the Spook House
lamp, which controls how often a player spins the Mystery Wheel for scores, Zilch, Extra Ball, or
Special. (Extra Ball and Special awards are related to the settings of Adjustments 43 through 46.
The range of this setting is
01 second (Conservative)
through 99
seconds
(Liberal), or
Off
(Extremely Liberal).
34 Advance X (Bonus Multiplier) Timer
The operator can choose (via the Credit button) the time period for display of each of the lighted
Bonus Multipliers (2X - 7X). This adjustment mostly affects scoring, but it also affects the
'flashing Special' lamp. (Special awards are related to the settings of Adjustments 45 and 46.
The range of this setting is
01 second (Conservative)
through 99
seconds
(Liberal), or
Off
(Extremely Liberal).
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