Page 17 - Cyclone

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GAME ADJUSTMENT PROCEDURE (Continued)
11 Extra Ball/Ball
In Play (Continued)
00
NO extra ball play; displays a message, NO EX. BALL. A score is awarded
in lieu of the Extra Ball.
1 -9
E. BlBall
1 through 9 Extra Balls per ball (Le., all balls including Extra Balls) are
awarded.
1-9 E. B.lB.I. P.
1 through 9 Extra Balls per Ball In Play (B. I. P.) (Le., all balls NOT including
Extra Balls) are awarded.
1-9 E. B.lGame
1 through 9 Extra Balls per game.
1 2 Maximum Credits
The operator can specify the maximum number of credits the game can accumulate, either
through game play awards or coin purchases. The range of settings is 5 through 99. Reaching
the specified setting prevents the award of additional credits by game play. Coin purchases
QQ.
continue to accumulate and are displayed.
NOTE
Whenever the number of credits is less than the specified maximum credits, any
credits obtained by coin purchase or game awards (High Score, Match, Replay
Levels, etc.) will be accumulated even though they exceed the maximum value.
Thereafter, no additional credits can be accumulated,
until the credit total is
reduced below the specified maximum setting.
13 Highest
Scores
The operator can specify (via the Credit button) whether the game is to maintain a record of the
four highest scores achieved to date. The choices are:
Off
-
NO high scores are recorded.
On - The four highest scores are stored in memory for use by Game Adjustment 22.
Auto -
The four highest scores are stored in memory for use in a game program subroutine
associated with Game Adjustment 22.
14 Backup High Score 1
The operator can set the Backup High Score value in the Player 1 Score display, using the
Credit button. The game automatically restores this value, when the operator presses, and
holds, the HIGH SCORE RESET switch, or when an automatic High Score Reset event (Ad 22)
occurs.
15 Backup High Score 2
This adjustment is similar to Ad 14, except that this applies to the Player 2 Score display. The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
16 Backup High Score 3
This adjustment is similar to Ad 14, except that this applies to the Player 3 Score display. The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
17 Backup High Score 4
This adjustment is similar to Ad 14, except that this applies to the Player 4 Score display. The
adjustment technique is identical to Ad 14. It is also restored as described for Ad 14.
CYCLONE 13